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JediMindTrix

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  1. Yea I noted when using your UI with Talents of Faerun that the feat system UI was a little borked. The one that stood out to me the most is that I couldn't unselect a feat I'd chosen. Unfortunately this was a week ago and I don't have that install anymore and I don't remember the other bugs but they were immediately obvious after leveling up
  2. It appears that forever reason the mage that accompanies Tolgerias, who is named "Mage" in AR0142, goes to cast a spell first instead of firing off their contingencies/sequencers first. I thought that odd WeiDU.log
  3. Honestly I do think the feat system busts the power balance further in the players direction somewhat and that some standardized feat lists should be made and doled out. It contributes to power creep and it isn't truly balanced unless the system plays fair with the NPCs, IMO. I get that it's a lot of work but this is my easiest SCS Insane campaign I've played in a long time, by far and the only thing I can think of that's changed is ToF
  4. It's Talents of Faerun causing that!? Its not just your character that plays their selection sound, it's every character in the party and they all speak it simultaneously. That's crazy, I only have the feats and HLAs installed
  5. Makes sense. I just realized the reason it works fine for Yoshimo is because he doesn't start the game as a dual-class, derp
  6. I will use this thread to post feedback in relation to feats. I don't see there ever being a situation where it is worth it to take the skill point bonus feats over other available ones. They need to deliver more value otherwise they are just window dressing. Some specific ideas 1) Each rank gives 15% to each skill instead of just one 2) 20% bonus to both skills, only one rank possible I think the same can be said for Loremaster but I am not sure how to make it a more attractive feat given the skill it's based off of has limited use (IMO). The only thing I can brainstorm to make it more attractive is give a free identify for each rank alongside the lore boost
  7. I also noticed that you can kind of 'cheat' your spellcasting feats with npc character customization because you'll have been able to cast 3rd/4th level spells from the get-go and the UI won't lock you out of taking 3 feats that should be 'out of reach' if you were to follow a one-level-at-a-time approach
  8. Bug #1 - This bug is a long-standing bug that for some reason I've never gotten around to reporting. It's been present in the component since I first used it in SCS years and years and years ago. Basically, the class-changer does not remove Imoen's Dual-Class flag from her character sheet and you have to manually remove it using EEKeeper. This causes odd behavior if you try to switch Imoen to a multi-class that contains Thief in it. I have not seen the same problem in Yoshimo, and have never tested Anomen. This isn't fixable with EEKeeper anymore, because: "Bug #2" - I don't know if this qualifies or not since it's probably more to do with the way EEKeeper compiles an edited save, but with this latest version of NPC Customization, in the first few seconds after loading an edited save all party members HP rolls over to an extremely low value. Saving and loading in EEKeeper again show integer overflow in some of the NPCs HP
  9. The scope of realistically implementing a Drow subrace with the 'correct' NPC reactions is essentially it's own mod.
  10. IIRC the dialog for the Cleric strongholds references you having your own quarters, even if it isn't represented on the map itself.
  11. Hey, Didn't want to make a separate thread for a single suggestion so I thought I'd drop it here: Assuming all components are installed the game takes on a bit of a distinct 3e feel, and with all races being able to multiclass/dualclass now there doesn't really seem to be anything distinguishing about Humans (that I've noticed), so I was thinking giving them an extra feat at level 1 might be a nice idea that gives Humans something unique while staying in line with the feel and theme of the mod, since that is a 3e rule. Cheers
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