Jump to content

Delainey's Proficiency


Kish

Recommended Posts

I've just started playing the alpha test, and one of the things I felt was a little bit of a letdown, was the fact that even though Delainey's main weapon is her spear, she still can't advance any further than 1 proficiency in it.

 

Most NPC's in the game, if they had a weapon that only they could use, also had better than average proficiency in it, and since Delainey has her own bard kit, there shouldn't be any reason to think that life on the island has left them better suited to some weapons than others.

 

I felt personally that Delainey should be able to advance to either 2 or 5 profieciency points in spear, and maybe be able to put 2 proficiency in 2hand weapon style.

 

I already talked to Bri about this, but she didn't want to implement this unless there were quite a few other people who supported the idea.

 

 

So what does everybody else think?

 

Should Delainey be able to have 5, 2, or just 1 point in spear?

Should she get 1 or 2 points in two hand weapon style?

 

Should she be restricted from certain weapons?(Perhaps there weren't any crossbows or flails on werewolf island, so she shouldn't be able to gain any proficiency in them)

Link to comment
I felt personally that Delainey should be able to advance to either 2 or 5 profieciency points in spear, and maybe be able to put 2 proficiency in 2hand weapon style.

 

I already talked to Bri about this, but she didn't want to implement this unless there were quite a few other people who supported the idea.

 

 

So what does everybody else think?

I'm afraid I quite dislike this idea.

Most NPC's in the game, if they had a weapon that only they could use, also had better than average proficiency in it,

Most? No, exactly one. Only Haer'Dalis has illegally high proficiency in his weapon of choice. Keldorn and Minsc do not have more than ** in two-handed swords. Cernd does not have more than * in staves. Valygar does not have more than ** in katanas, and Yoshimo does not have more than * in katanas. If Bri winds up deciding to give Delainy specialization as a kit feature, I wouldn't object to that as long as it's both logical and balanced, but she shouldn't automatically get specialization just because she uses a spear.

Link to comment

I understand where you are coming from, Caedwyr, and while I was personally of the opinion that allowing only fighters to get up to five proficiencies in a weapon, while everyone else only got 1 or 2 didn't make sense.  I mean, I'm sure we can all see the reasons for exception to that rule.

 

That said, I don't mind seeing Del with a proficiency in spear, and I could almost allow 2 dots, but I wouldn't allow any more since that would then cheapen the fighter kit.  However, I will stand by and keep it 1 dot in spear.

 

1 point in 2 handed proficiency doesn't seem wrong to me though either (this could be considered that on an island, a spear is one of the easier weapons to make, even if it is just shaped stone, and wood, and everyone knew the basics of it)

Link to comment
That said, I don't mind seeing Del with a proficiency in spear, and I could almost allow 2 dots, but I wouldn't allow any more since that would then cheapen the fighter kit.

Allowing two dots puts her on a par with rangers, paladins, and barbarians. You sure that's something you want to do? Do you see her as being that martial?

Link to comment

I said I could see it possibly happening (the proficiency rules in AD&D second edition really are screwy).  However, just because I have qualms with a game mechanic doesn't mean that I will allow it to carry over.

 

But, as I amended in my previous post Kish, I will stay with one dot in Spear.

Link to comment
I say no--Del is a bard, not a fighter. She already has a huge melee advantage is the form of her WW and GWW forms. I've already excluded the most unbalancing aspect of a party werewolf (immunity to normal weapons) in the name of balance.

Yep, you suggested ridding her of the immunity to normal weapons, and I completely concurred.

 

Heh, mind you, as I said, anyone could think of any exceptions in real life, and stories about both a great warrior and bard, etc, but in the context of the game, she will stay with just one dot to keep balance.

Link to comment

I seem to have come in a bit late for this one, But I agree that Del should only have the normal 1* in spear and 2handed weapon. Skalds (warrioresque bards) are allowed access to weapons not normally used by bards, but they still can't specialise.

 

I don't think she really needs it anyway.  :D

Link to comment
I seem to have come in a bit late for this one, But I agree that Del should only have the normal 1* in spear and 2handed weapon. Skalds (warrioresque bards) are allowed access to weapons not normally used by bards, but they still can't specialise.

 

I don't think she really needs it anyway.  :D

oh yeah...bards are not really fighters anyway...and of course gww makes up for a lot...especially with two handed weapons... :D

Link to comment
I'm sure you, as the Lord of the Cheese will have thought of this, but imagine Del with a greater werewolf and Tenser's Transformation on at the same time.

 

All I can say is.... run.  :D

hmmm... i wonder if you cast offensive spin before transformation if it carrys into the werewolf form...

 

time to experiment!!!

 

i actually don't use tensors much...regeneration, the cleric spell and improve haste makes even aerie or jan almost unkillable... :D

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...