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Bug reports in v30


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#391 Hoverdawg

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Posted 03 May 2017 - 05:53 AM

any ETA on v31?



#392 AlexVale

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Posted 03 May 2017 - 06:09 AM

@AlexVale - If you purchased the game from Steam or GOG, did you run modmerge (https://forums.beamd...tcep-can-use/p1) before installing mods?

Yes, BWS utilite reminds, if it is not done.



#393 mikel123

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Posted 30 May 2017 - 04:33 PM

Level 26 Wizard Slayer.  Base Save vs. Spells of 6, but -5 due to being a Dwarf with 20 Constitution, for an actual Save vs. Spells of 1.  A Kuo-Toan Wizard casts Emotion:Hopelessness and he falls asleep on the ground.  I have no idea why that happened:

 

- confirmed in NearInfinity that there is only one Emotion:Hopelessness spell and its Sleep effect has a save vs. spells with no penalty

- other Kuo-Toans did not use Called Shot or anything else to lower my saves; it was indeed 1 at the time of the Sleep

- Kuo-Toan Wizards (level 10) do not appear in NearInfinity to have anything that improves their spellcasting

- SCS is the only difficulty/spell mod I'm using and I don't think it has anything that impacts either Emotion:Hopelessness or the Kuo-Toan Wizards

 

Any ideas if this is related to SCS?  Or a more general issue (or misunderstanding on my part of how this game works)?  Thanks!



#394 Fiann of the Silver Hand

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Posted 30 May 2017 - 11:48 PM

Does the engine count a natural 1 as an automatic failure like with thac0?



#395 mikel123

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Posted 31 May 2017 - 02:49 AM

Not in my experience; I've gone through many games in which I've never failed a save.  If a natural 1 would fail, I'd fail once every 20 times or so.  I've also seen message log messages like "Save vs. Spell: 1", though I suppose that could have been a roll of a 3 with a -2 penalty or something.



#396 Jarno Mikkola

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Posted 31 May 2017 - 06:44 AM

Not in my experience; I've gone through many games in which I've never failed a save.  If a natural 1 would fail, I'd fail once every 20 times or so.  I've also seen message log messages like "Save vs. Spell: 1", though I suppose that could have been a roll of a 3 with a -2 penalty or something.

You do know the game has a feedback options in the Options menu, and you need to look at those to actually see what's what.
I think I have seen the natural 1's to autofail and 20's to crit ... while the natural 19's that are "critical" to fail if they don't exceed the armor value, but I can't say for sure.
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#397 mikel123

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Posted 31 May 2017 - 12:01 PM

Yes, I do know that, I have all options checked and that's why I see "Save vs. Spell: 1", etc.

 

I did some further testing (CLUAConsole 20 Kuo-Toan Wizards over and over to speed it up) and I did see:

 

Save vs. Spell: 1

Save vs. Spell: 20

 

...and every number in between.  So I have no idea what is going on here.  

 

It appears there is (correctly) no bonus or penalty to the spell's saving throw.  And since it only shows the "Save vs. Spell" message if you successfully save, it appears I am (correctly) saving even on a throw of 1.  So I do not understand how I could ever fail a save.



#398 mikel123

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Posted 31 May 2017 - 05:09 PM

Even further testing...

 

With a Save vs. Spells of 0 (base 1, -1 from Helm of Balduran), I still eventually fail and fall asleep to Emotion:Hopelessness.

With a Save vs. Spells of -1 (base 3, -4 from Human Flesh armor), they don't even try to cast Emotion:Hopelessness.

 

It's worth noting that - according to the spell description - they shouldn't intelligently cast this if my save vs. Spell is Less Than 2.  But it seems like a strange coincidence that they do something dumb, that ends up working as intended by the spirit of the script.



#399 subtledoctor

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Posted 01 June 2017 - 11:56 AM

Are those wizards coded as specialists? If they are Enchanters (or whatever school that spell is), you would have a -2 penalty to the save.

Faiths & Powers: Spell spheres and kit pack for priests and paladins
Might & Guile: Tweaks and kits for warriors and rogues
Scales of Balance: Game tweaks and rule overhauls
NPC_EE: More options for NPCs in BGEE, SoD, & BG2EE


#400 mikel123

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Posted 01 June 2017 - 12:28 PM

Yep, they are Enchanters.  Wow.  I never knew that function existed in this game.  

 

This does make me wonder why I saw "Save vs. Spell: 20" (theoretically I should never get higher than 18 right?).  I had no items to influence my save roll.  I guess with all those Wizards onscreen it's possible one of them slipped another non-Enchantment spell in there and my Save of 20 was for that spell.

 

By the way, if SCS properly knows these guys are enchanters, and decides what to cast while factoring that in... wow...



#401 subtledoctor

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Posted 01 June 2017 - 01:45 PM

I think in the vanilla game, no enemy wizards are specialists. SCS makes some wizards into specialists, and adjusts their spellbooks to fit their specialty.

I think only 4-5 of the specialists are represented this way... there aren't any evil AI illusionists attacking Charname, but there are Invokers, Conjurers, Necromancers, and Enchanters.

Faiths & Powers: Spell spheres and kit pack for priests and paladins
Might & Guile: Tweaks and kits for warriors and rogues
Scales of Balance: Game tweaks and rule overhauls
NPC_EE: More options for NPCs in BGEE, SoD, & BG2EE


#402 mikel123

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Posted 01 June 2017 - 03:16 PM

I was thinking more about it, and technically if SCS wants to go "next level", it should check the class of the PC it's attacking as well.  Theoretically if my character was an Enchanter, it seems it would get a +2 bonus to Save rolls against that school, balancing out the penalty applied by the caster.  Anyways, it's ridiculous enough, so I'm clearly joking here, but thought I'd mention it since I thought of it.

 

I love the flavor of this, with the spell school-proficient enemies, but I try to play games without reloading (hence my intense interest in this failed save that cost me a run), and this is adding a whole new level of difficulty to watch out for!



#403 Jarno Mikkola

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Posted 01 June 2017 - 03:17 PM

... there aren't any evil AI illusionists attacking Charname,

There are plenty(22) of neutral NPCs(well .cre's) in the original BG2 game you can piss off. Jan being one, 3 different red wizards and so forth, just search the NI with "MAGESCHOOL_ILLUSIONIST - 1024" without the quotes in the .cre kit section.


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Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#404 CadeStyle

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Posted 09 June 2017 - 10:49 AM

I've been trying to install SCS completely for over a week now and keep hitting the same roadblock. Most everything installs fine, but when I get to installing Smarter General AI, I keep getting an error and it rolls back to the selection for whether or not to install. This in itself is really annoying because I got the mod to work years ago with all the same other mods installed, but it seems all the versions available for download have the same problem installing. After Smarter General AI it seems to pick and choose what other components it does and does not want to install, such as allowing Smarter Dragons but not allowing Smarter Fiends.
I've been searching around and have found what people claim to be fixes for this, but nothing I try seems to help. I read that there was a fix in BiG Picture, but I keep getting errors with that as well. I've even uninstalled all of my mods to see if one of them was interfering with it, but either I missed something completely or SCS is universally flawed because that didn't help either.
If anyone could walk me through how to get it to work, you'd have my eternal thanks. I'm not very computer savvy and when I read stuff about parsing errors and whatnot I have no idea what's going on. The other mods I have installed are as follows:

Ascension
BG2 Fixpack
Item Revisions
Spell Revisions
NPC Flirtpack (from PPG)
Banterpack (from PPG)
Quest Pack (from PPG)
Totemic Cernd
Song and Silence
Sword and Fist
NPC Kitpack
Oversight
Unfinished Business (from PPG)
SCS (this is where I installed what I could get to work)
BG2 Tweakpack

This is pretty much the order that I installed them, as best as I can remember. If anyone has some insight into how to get SCS to fully install, please let me know. Thanks.

#405 ALIENQuake

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Posted 10 June 2017 - 12:04 PM

@CadeStyle You mod list miss BWFixpack - learn how to use it and try again. If it won't help, please post full weidu.log of the each component which you install and then maybe someone might want to help you.


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