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Grammarsalad

Member Since 22 Sep 2012
Offline Last Active Yesterday, 03:15 PM

Posts I've Made

In Topic: SR V4 final

21 November 2018 - 06:55 AM


 


yup. It just allows for so much more. It+s far from perfect (it's fairly prone to crashes) but some stuff EE allows for is really good.

did you switch to EE in the end?
 
 

 
You were supposed to defeat the EE, not join them

We are the borg. Existence as you know it is over. Resistance is futile

In Topic: ADD_SPELL

20 November 2018 - 06:14 PM

How is nwn_spell_deflection.tpa handled for spells added via ADD_SPELL?


Er, I didn't address that at all.

Right now, I've finished the first step and Mike is working with it. I think he has a plan.

Though, I'm happy to do whatever grunt work needs to be done if required

In Topic: SR V4 final

19 November 2018 - 11:50 AM

Eh I must say that after giving it a second thought what Ulb says makes sense. Again.
 
Perhaps it'd be best to leave the panic effect for the insects spells.
 
I like DavidW's idea about a fixed duration for the Flesh to Stone petrified effect. And I like it even better with n-ghost's additional semi-permanent penalty.

I agree with all of this (and thus Ulb's comments on insect spells, DavidW's on fts duration and ghosts comments on the semi permanent penalty)

In Topic: SR V4 final

17 November 2018 - 08:55 AM

@Ulb

 

I don't understand what's the differnece in case you're solo. Domination = instant death = stoning = permanent hold = feeblemind etc. In all cases, it's game over.

I can get around permanent/item equiped immunities, that's not an issue. 

 

@Grammarsalad

Likewise.

 

Mike contacted me about your work with ADD_SPELL, when I'm done with SR base (and EE stuff....I've just spent 2 hours delving into code and fixing stuff..meh) we should merge our work.

Sounds good.  I will hopefully be done with the bulk of it today.  The only stuff I've done in addition to ADD_SPELL is this:

 

- Added scroll bam icon for Wiz protection from elements.  I got the BAM from IWDEE.
 
- 4th level d.jump (spwi402.spl) disabled for IWDEE, etc.  It was selectable at character creation in IWDEE Heart of Winter though by the description it should only be a 1st level spell.
 
- 4th level monster summoning II disabled for IWDEE, etc.  Same reason as D. Jump.  

 

I'll keep Contagion as it is for now unless I hear otherwise.  


In Topic: SR V4 final

17 November 2018 - 08:11 AM

Hey Kreso, good to see you.

 

I want to talk about Contagion.  I noticed that right now it overwrites Rigid Thinking in Non-IWDEE games.  Right now, I'm ADD_SPELLing it in IWDEE so it gets added in that game.  Honestly, I'm not sure why it is not overwriting Rigid Thinking in IWDEE, but I'm thinking that it should either overwrite Rigid Thinking in all games or just be ADD_SPELLed in all games.