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Enhanced Edition Compatibility with L1NPCs


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#91 Jarno Mikkola

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Posted 27 April 2017 - 10:04 PM

Would anyone be so kind and tell me how to install the mod in BG:EE? Without an exe I have actually no idea...

Use the attached archive:

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Edited by Jarno Mikkola, 27 April 2017 - 10:04 PM.

Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#92 TheMetaphysician

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Posted 02 May 2017 - 10:10 AM

 

Would anyone be so kind and tell me how to install the mod in BG:EE? Without an exe I have actually no idea...

Use the attached archive:

 

Jarno, will that work for BG2EE as well?



#93 Jarno Mikkola

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Posted 02 May 2017 - 03:40 PM

Jarno, will that work for BG2EE as well?

It's the files that CrevsDaak uploaded, with just the .exe added into it... so:

Okay, I finally put together a working BG:EE version, and a fully functional BG2:EE version (except for Hexxat... Next version, I promise!). Nothing about SoD yet,

Should yeah.
Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#94 Toverkol

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Posted 01 October 2017 - 10:12 AM

Okay, I finally put together a working BG:EE version, and a fully functional BG2:EE version (except for Hexxat... Next version, I promise!). Nothing about SoD yet, and it shouldn't be running in EET (if it does great, if it doesn't, well, I already know it doesn't).

 

Hey there - first of all thanks for the update! i'm having lots of fun with it again in my most recent no-reload challenge. 

 

It does have a few odd behaviours for me though, its nothing i can't solve with EEkeeper, but i wanted to share them with you. Maybe you know a workaround, maybe you know what i did wrong, or i just brought some new info to your attention.:

1) When choosing thief skills there's a few lines with abracabra instead of say find traps in there.

2) The mod gives ".cre:read out of bounds" errors on Safana, Eldoth, Faldorn and Minsc, resulting in not being able to edit them, and skips Tiax (and Rasaad) altogether. 

 

Didnt have any problems with BG2EE btw, worked like a charm there, but i died somewhere, and encountered these when going for my next run. 

Note that all i'm using on top of the most recent lvl1npcs from this thread is the Anthologies tweakpack v3 and the Item Randomiser v6.8

I could provide you with the weidu debug log if you'd like, but right now it doesnt really hold any useful info anymore. I could reproduce a clean one on a clean install if you like, just let me know. 





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