silversnuff Posted July 29, 2015 Share Posted July 29, 2015 Hello, Just a quick question. Are casting animations hardcoded? For example, I create a holy caster type character and want him to use a custom animation as opposed to the evocation animation. Is this possible? Also damage types hardcoded? Thanks for the assistance. Link to comment
lynx Posted July 29, 2015 Share Posted July 29, 2015 They depend on the school, yes, maybe something else in bg1 (iirc it has unset primary type?), so you could only change it for everyone as far as I know. Damage types and resistances are hardcoded. Link to comment
silversnuff Posted July 29, 2015 Author Share Posted July 29, 2015 Alright, thanks for the reply! Link to comment
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