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Progress update - 31/10/04


NiGHTMARE

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Good news for tough guys!

 

Moonfruit is back! Because of this, LoI will no longer be incorporating Improved Battles, allowing us to focus on making the other bits of LoI even better :blush:. We had some cool plans for the various dragons (Firkraag, Adalon, etc) and Drizzt & co., so these will still be included. Consequences (an optional component to make certain battles harder if you leave them until chapter 6) will also still be present.

 

 

Good news for NPC haters!

 

Moongaze has decided to drop his two Calimshan-based NPCs, Abdul and Punjab. This leaves us with eight brand new NPCs being worked on by five people, plus three other, "adopted" NPCs (i.e. Kivan, Elai and Nasard) .

 

 

Good news for naturists naturalists!

 

We've had some excellent druid-related discussion in the workrooms recently, and it looks like the new druid kits will kick all kinds of arse. How do druids who serve one of the elemental planes rather than nature grab you? What about druids morbidly obsessed with death and the undead?

 

 

Good news for evil-doers!

 

Andyr is currently working on a Blackguard (evil paladin) kit, and a bit of friendly competition with the authors of the BG2 Refinements mod means he's working extra hard to make it that little bit cooler.

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a bit of friendly competition with the authors of the BG2 Refinements mod means he's working extra hard to make it that little bit cooler.
we wil pwn tehm

It is nice to see such healthy confidence - although your effort is futile, naturally. :D

It will be interesting to have a "friendly competition" anyway, I love challenges like this one. :rolleyes:

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Oh sorry, I never noticed that post :rolleyes:.

 

That particular druid, the wasteland druid, sees undeath as part of the balance of things - after all, is not the Plane of Negative Energy a naturally occuring place? So to him, undeath is not unnatural at all.

 

Anyway, we've barely even started on the druid kits when it comes to abilities, but I'll post an update once we do. For now, I have to rewrite the ranger kits' scripting...

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