Magus Posted September 10, 2015 Share Posted September 10, 2015 English tras contain lots of non-acsii characters (fiancée, voilà, etc). I'm not sure if vanilla fonts support them, but at least Ghostdog's bigger font doesn't. I'd suggest to have only ASCII. Quote Link to comment
AstroBryGuy Posted September 12, 2015 Author Share Posted September 12, 2015 The vanilla game font does support accented characters, AFAIK. There certainly are accented characters in the file NORMAL.BAM, which contains the glyphs for the main game font. Quote Link to comment
Magus Posted September 20, 2015 Share Posted September 20, 2015 In Nashkel, action in Coran's interjection on wyvern is copypasted from Arnim's dialog, so when Coran is in party, he'll leave party and area instead of the boy. Quote Link to comment
jastey Posted September 20, 2015 Share Posted September 20, 2015 (edited) qwerty1234567: This would be bgqe, not bg1npc project, and is fixed for v12 that is currently only available at Kerzenburgforum since G3 download center upload function is not working. (I'll go and deactivate the current download, now.) EDIT: Thank you very much for reporting! I didn't mean to sound snappy, in case I did. Edited September 20, 2015 by jastey Quote Link to comment
Magus Posted September 22, 2015 Share Posted September 22, 2015 qwerty1234567: This would be bgqe, not bg1npc project, and is fixed for v12 that is currently only available at Kerzenburgforum since G3 download center upload function is not working. (I'll go and deactivate the current download, now.) EDIT: Thank you very much for reporting! I didn't mean to sound snappy, in case I did.I see, sorry. Upon returning to Candlekeep, there's an option to thank Hull for "taking care" of Gorion's remains, although he supposedly was buried by PC. Quote Link to comment
AstroBryGuy Posted October 2, 2015 Author Share Posted October 2, 2015 I'll see about only allowing that dialog option if X#PCBuryGorion = 0. Quote Link to comment
AL|EN Posted November 22, 2015 Share Posted November 22, 2015 AstroBryGuy, could you please create new release at github? Quote Link to comment
Notabarbiegirl Posted December 1, 2015 Share Posted December 1, 2015 I adore this mod and loved it on my previous tutu install, and am overjoyed that it is ready for EE. I understand this is likely user error and not a bug, But I am frusterated and not seeing my error. I am trying to install on EE and keep getting and error at then end for the required modifications. " stopping instalation because of error" also I can not seem to get the bug file to link here. Any help would be appreciated Quote Link to comment
AstroBryGuy Posted December 2, 2015 Author Share Posted December 2, 2015 Well, without the SETUP-BG1NPC.DEBUG file, it's hard to know what is going wrong. Can you paste the contents of the file into a PM? Or, the Beamdog forums allow for attachments. You can zip up the SETUP-BG1NPC.DEBUG file and attach it to the BG1NPC thread at the Beamdog forums. https://forums.beamdog.com/discussion/39422/bg1npc-v22-and-bg1npc-music-pack-v6#latest Quote Link to comment
AstroBryGuy Posted December 2, 2015 Author Share Posted December 2, 2015 (edited) AstroBryGuy, could you please create new release at github? Hi ALIEN, v22.1 is available on GitHub. Mostly a bugfix release. https://github.com/AstroBryGuy/BG1NPC/releases Changes for Version 22.1 - 2015-12-01 Correcting typos in German tra files [isaya] More German translations (Teiluebersetzung vom Kerzenburgforum, teilweise noch in englisch,http://kerzenburg.baldurs-gate.eu/) Numerous minor bug fixesFix: Invulnerable Lake Poets Fix: Xzar's Quest journal entries not working on BGEE Fix: Removing Allegiance(Myself,0) checks in x#xzjell.baf and x#xzslim.baf Fix: Khalid held/sleeping/etc.. blocks Jaheria-Beador dialog Adding timer for Jaheria's "Bury Gorion" talk Adding death variable for Bheren Fix: Minsc stutter bug at Lighthouse Fix for Minsc-Vitiare stutter issue Fix: Dialog option appears to thank Hull for burying Gorion when CHARNAME buried him Edited December 2, 2015 by AstroBryGuy Quote Link to comment
Lollorian Posted December 12, 2015 Share Posted December 12, 2015 Game breaking stuff related to the 'starting location changer' components Quote Link to comment
AstroBryGuy Posted December 12, 2015 Author Share Posted December 12, 2015 (edited) Game breaking stuff related to the 'starting location changer' components Crap... Thanks! Fixed and published a new release v22.2 on GitHub. https://github.com/AstroBryGuy/BG1NPC/releases/tag/v22.2_20151212 Edited December 12, 2015 by AstroBryGuy Quote Link to comment
Lysan Lurraxol Posted December 24, 2015 Share Posted December 24, 2015 Came across a very strange bug where after talking to the guy who stole the dagger from the tomb in the area you enter after leaving the Nashkel Mines, Dynaheir interjects as normal, but whatever you say to the guy she then leaves the party and the area permanently. I'm running with BG:EE Quote Link to comment
AstroBryGuy Posted December 24, 2015 Author Share Posted December 24, 2015 (edited) Sounds like the interjection needs a passback. I'll take a look at it. Thanks for the bug report. Happy holidays! Edited December 24, 2015 by AstroBryGuy Quote Link to comment
AstroBryGuy Posted December 28, 2015 Author Share Posted December 28, 2015 (edited) Came across a very strange bug where after talking to the guy who stole the dagger from the tomb in the area you enter after leaving the Nashkel Mines, Dynaheir interjects as normal, but whatever you say to the guy she then leaves the party and the area permanently. I'm running with BG:EE I've tested it, but don't see any problems with Hentold's dialog. What version of BG1NPC do you have installed and what other mods are you running? EDIT: It's BG1UB. BGEE changed the state order for Hentold's dialog. The Minor Dialog Restoration Component was causing the problem (writing changes to the wrong state in BGEE). It is fixed in the latest version of BG1UB. https://github.com/AstroBryGuy/bg1ub/releases/tag/v14.0_beta_151227 Edited December 28, 2015 by AstroBryGuy Quote Link to comment
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