balduran Posted September 27, 2004 Share Posted September 27, 2004 I made this mode called BG2 Improvemets http://www.geocities.com/balduran00/index.htm which includes a Burning Man kit. It has 100% fire res. The problem is that I want to make him suffer double cold damage but when I make a *.spl with a negative value it doesn't work. Does anyone know how to make it work? The spells dealing with magic cold and cold res are in the "vic/burn/" folder and are called mcoldres.sol and coldres.spl . Link to comment
Echon Posted September 27, 2004 Share Posted September 27, 2004 I assume you are trying to give him a negative cold resistance. I know it does not work in BG, maybe it is the same for BG2. -Echon Link to comment
Galactygon Posted September 27, 2004 Share Posted September 27, 2004 It works for BG2. I remember implementing that when I was making Genies. -Galactygon Link to comment
balduran Posted September 28, 2004 Author Share Posted September 28, 2004 So how do you make it work? Link to comment
Galactygon Posted September 28, 2004 Share Posted September 28, 2004 Simply put negative values for resistances. For example, setting the cold resistance to -50 will result in a 1.5 times greater damage. It works like a charm. -Galactygon Link to comment
Stone Wolf Posted September 29, 2004 Share Posted September 29, 2004 It works with creature files, but have you done it with a spell? I can't think of any spells that reduce a resist by a set amount off the top of my head. Link to comment
Avenger Posted September 29, 2004 Share Posted September 29, 2004 It works with creature files, but have you done it with a spell? I can't think of any spells that reduce a resist by a set amount off the top of my head. Lower resistance ,lowers magic res. Link to comment
Stone Wolf Posted September 29, 2004 Share Posted September 29, 2004 DOH! For some reason I was thinking that lowered to a set amount. Temporary brain death. Link to comment
balduran Posted September 30, 2004 Author Share Posted September 30, 2004 Simply put negative values for resistances. For example, setting the cold resistance to -50 will result in a 1.5 times greater damage. It works like a charm. -Galactygon You can't give negative values for resistance. I tried that and it's exactly what's not working. How am I supposed to lower just cold res? Link to comment
Smoketest Posted September 30, 2004 Share Posted September 30, 2004 Try comparing your spells to Lower Resistance, SPWI514.SPL. Lower Resistance by default reduces the target's magic resistance, but a simple opcode change would make it reduce any other resistance. Two differences I noted between what it does and what your spells do are: It sets the Spell Ability type to Melee, and yours is set to Magical. Now, I'm not sure if this would cause problems, but from what I've seen, almost all spells use either Melee or Ranged (it doesn't seem to matter which one), and not Magical. Magical seems to be best used for item magical abilities. The other thing I noticed with your spells is that the Power setting is zero. Lower Resistance uses a setting of 5 because it is a fifth level spell, but any value greater than zero should help. One last note is that you could combine your cold and magic cold modifiers into one SPL file for simplicity. Link to comment
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