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Is this possible to add in BG2 Fixpack?


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Howdy!

I have a question regarding BG2Fixpack? I assume it is on the old original versions of SoA and ToB.
One of the things I have absolutely been frustrated about BG2 in general is that no items and armor are dropped when the enemy shatters of strong ice damage/petrification. Second thing that is excruciatingly annoying is the resistance cap. You can resist an element at max 127%. Can these be altered please? Is it even possible? Water/Ice based attacks are by far my most favourite in any RPG.. and BG2 kinda killed it for me, since the cool (pun intended) death animations don't give you loot.

Thanks in advance! :)

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I'm afraid this is not domain of Fixpack, there are couple of tweak mods which are dealing with those aspects. I don't know about resistance cap altering part but if you want to prevent losing loot with cold/freeze/petrification death you can set it up with Tobex. If you lack experience with that than this mod may be stuff you are looking for: http://www.shsforums...24586-p5tweaks/

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The resistance cap is there for a reason. It's there so you only can regenarate 27% of the hit damage ... and take -100%(-) damage ... which kiilllllllssss everytime. As the 8-bit value is split in the middle, so no, you can't ever be 133% fire resistant and thus get 10 hitpoint when you are hit with fireball that would normally take 30 hitpoints from you, cause the game engine won't allow that.

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The resistance cap is there for a reason. It's there so you only can regenarate 27% of the hit damage ... and take -100%(-) damage ... which kiilllllllssss everytime. As the 8-bit value is split in the middle, so no, you can't ever be 133% fire resistant and thus get 10 hitpoint when you are hit with fireball that would normally take 30 hitpoints from you, cause the game engine won't allow that.

 

Awww... allright. Well I can live with that, as long as Ice stuff and Petrification is managle bro. Ice is my top fav of all, like I said. Thank you for clarification also on how the game engine worked. I didn't know. :)

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I'm afraid this is not domain of Fixpack, there are couple of tweak mods which are dealing with those aspects. I don't know about resistance cap altering part but if you want to prevent losing loot with cold/freeze/petrification death you can set it up with Tobex. If you lack experience with that than this mod may be stuff you are looking for: http://www.shsforums...24586-p5tweaks/

 

 

oooOOOOOoooo... awesomeness indeed! Allright. :) I will install the BG2 Fixpacks first, and then add this. It should work, right? Thanks a bunch mate! Much appriciated! Ice-weapons, here we come. 8-)

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I'm afraid this is not domain of Fixpack, there are couple of tweak mods which are dealing with those aspects. I don't know about resistance cap altering part but if you want to prevent losing loot with cold/freeze/petrification death you can set it up with Tobex. If you lack experience with that than this mod may be stuff you are looking for: http://www.shsforums...24586-p5tweaks/

 

oooOOOOOoooo... awesomeness indeed! Allright. :) I will install the BG2 Fixpacks first, and then add this. It should work, right? Thanks a bunch mate! Much appriciated! Ice-weapons, here we come. 8-)

 

ToBEx must be installed first.

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ToBEx must be installed first.

You sure ? Cause the p5tweaks comes with one inside ...

 

Yes, it needs to be installed first. It doesn't matter that some mod has copy of it. You should know that.

 

All, I KNOW, is that the ToBEx is installed first because the version in it, is the latest one available EVERY TIME. As in, it's faster to install the LAST, rather than install version 0.1, then 0.2, then 0.3 and get lost there until you install SCS with the "latest" among mods and the ToBEx that might be the very one in SCS(it's not, but this is a supposed situation, so get on with this idea of it, as there's no 0.1 ToBEx either)

That's ALL I KNOW. And that's what you SHOULD know too. From autoinstall tools, among other things.

 

So it matters, if you only install that ONE tweak. As you don't need any of the others, so you DON*T need to install ToBEx first, either, as you already did in the tweak mod.

Edited by Jarno Mikkola
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ToBEx must be installed first.

That is true but I interpreted that OP chose and meant P5tweaks without Tobex.

 

 

Huh? What you guys saying? :) Do I have to get ToBEx first, to install this P5tweaks mod?

 

(On a side-note, will Bg2Fixpack and these work well together with unfinished business mod? :D )

 

Thank you all in advance.

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Huh? What you guys saying? :) Do I have to get ToBEx first, to install this P5tweaks mod?

 

(On a side-note, will Bg2Fixpack and these work well together with unfinished business mod? :D )

 

Thank you all in advance.

No, you don't. But if you do, be sure to take one afternoon free, make yourself a nice coffee and read each sentence carefully. :D

But you should be perfectly fine with P5tweaks alone. All those mods should work with Unfinished business mods without problems.

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Huh? What you guys saying? :) Do I have to get ToBEx first, to install this P5tweaks mod?

 

(On a side-note, will Bg2Fixpack and these work well together with unfinished business mod? :D )

 

Thank you all in advance.

No, you don't. But if you do, be sure to take one afternoon free, make yourself a nice coffee and read each sentence carefully. :D

But you should be perfectly fine with P5tweaks alone. All those mods should work with Unfinished business mods without problems.

 

Hahah, it's a deal! :D While at it,I'll make you some too. Thank you mate. Much appriciated.

Excellent, excellent. I'll be getting to it soon enough then. :) All the best to you!

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A fix for SPPR508.SPL (chaotic commands) :

COPY_EXISTING ~sppr508.spl~ ~override~
    LPF ALTER_SPELL_HEADER INT_VAR header_type = 1 header = 10 projectile = (IDS_OF_SYMBOL (projectl SPARKLBL) + 1) END                      // the last vanilla extender header projectile is SPARKGO instead of SPARKLBL
    LPF CLONE_EFFECT INT_VAR silent = 1 check_globals = 0 match_opcode = 206 STR_VAR match_resource = ~spwi813~ resource = ~spin774~ END     // clone arcane maze to psionic maze protection (already in BG2 FIxpack)
    LPF DELETE_EFFECT INT_VAR check_globals = 0 header = 0 header_type = 1 multi_match = 1 match_opcode = 267 match_parameter1 = 16233 END   // the first vanilla extended header contains one weird opcode #267 with parameter1 16233 (*gulp*
BUT_ONLY

This fix is also available for EE games.

Edited by Gwendolyne
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