Guest Jack Posted July 27, 2004 Share Posted July 27, 2004 I have TDD installed, but I was hoping to remove the kits provided so that I can add in other kits from different mods. I saw that it had been done in the Cleric Remix mod, and I was wondering how to do it. I've never done any modding before, and I opened up the 2DAs in the Remix folder, but its contents were meaningless to me. Could anyone explain how to remove the kits? Link to comment
CamDawg Posted July 27, 2004 Share Posted July 27, 2004 The kits available to the player on character creation are controlled by the K_x_y.2da files, where the x is a letter corresponding to a class and the y corresponding to a race. For example, the K_F_E.2da file controls what kits are available to an elven fighter. (You can find a full breakdown of what K_x_y.2da goes with which race/classes in the KITTABLE.2da file.) For Cleric Remix, all we did was copy over K_C_*.2da files that included only the original Bioware kits. The easiest way to accomplish this for yourself would be to find a "clean" copy of the relevant K_x_y.2da files (i.e from before TDD installation or from an unmodded BG2 install) and drop them in your override--this will remove the TDD kits from the character creation screen--and then add kit mods after this. Note that this does not actually remove the kits from the game, so any NPC or monster that needs the kits will be fine. It just allows you to change the kits available to the PC during character creation. Link to comment
Eagleheart Posted July 28, 2004 Share Posted July 28, 2004 I'm interested in not using the TDD kits also, any chance of posting those files so I don't have to reinstall BG2 to get them again? Link to comment
Guest Jack Posted July 28, 2004 Share Posted July 28, 2004 Thanks very much - it worked! Many a new kit! I did have a slight problem saving them, as it complained that they are read-only, so I used DLTCEP and just modified an altered one, replacing the values. I'm surprised nothing broke from my terrible method. @Eagleheart http://jacks-space.tripod.com/kit_2das.zip Link to comment
Guest Jack Posted July 28, 2004 Share Posted July 28, 2004 Actually, it's here... http://jacks-space.tripod.com/tdd_kit_removal.zip Link to comment
Eagleheart Posted July 28, 2004 Share Posted July 28, 2004 Thanks for the package Jack Link to comment
igi Posted July 28, 2004 Share Posted July 28, 2004 On a slightly related note, for anyone distributing kits, I've made a tool with which you can position your kit within the first 9, so it shows as a player selectable kit. It's used in Windwalkers Kit Pack, over at Blackwyrm. It's available at http://www.mcwrench.com/temp/imp(03).zip (I think thats the latest version), and theres an example of it distributing a kit at http://www.mcwrench.com/temp/imp_example.rar. It's quite mean though (possibly pushing other peoples kits out of the 9 selectable slots). Link to comment
Eagleheart Posted July 29, 2004 Share Posted July 29, 2004 Hey Ronin_DOG pm'd me about this issue with the kits, but for some reason I can't pm him back so I'm just going to answer him here and sum up what this is all about as I understand it... After you DL the file Jack has generously hosted (and created?) above you can add other mods custom kits to a TDD (or BP) game. This is accomplished by Jack's installer which puts the original kits in the /override folder. This method leaves the TDD kits intact for the game to use as needed for NPCs and such, but the TDD kits will be unavailable to use for the PC when you startup a new game. Any mods you install after this can add to/replace the original Bioware kits and you don't have to worry about TDD kits filling up all the slots. Link to comment
Guest Shiva Posted August 8, 2004 Share Posted August 8, 2004 I have tried repeatedly for the link to tdd....kit removal.. posted at tripod... but its there no longer... is it by chance posted somewhere else? Link to comment
Idobek Posted August 8, 2004 Share Posted August 8, 2004 Here you go. TDDKitRemoval2DAs.zip Link to comment
Guest Guest Posted August 8, 2004 Share Posted August 8, 2004 Thank you so much... err.. do i just put them in the overide folder, and all the kits are removed? Link to comment
Idobek Posted August 8, 2004 Share Posted August 8, 2004 Yep, dump them in the override, all TDD kits will be removed as a player option (NPCs can still use them). Original BioWare kits will remain. Link to comment
Guest Jack Posted August 9, 2004 Share Posted August 9, 2004 Sorry about site removal... apparently I "violated terms and conditions" by mentioning Neverwinter Nights hak files... damn Tripod. Link to comment
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