Jump to content


Difficulty settings and affecting spawns

5 replies to this topic

#1 Question

  • Members
  • 114 posts

Posted 17 August 2018 - 11:07 AM

I know that higher difficulty settings in SOD affects monster spawns...on insane level, way more enemies spawn in some areas. However they dont seem to do anything in the BG 1 campaign. Is there a way to make higher difficulty settings affect spawns in the BG 1 campaign the way it does in SOD?

#2 Question

  • Members
  • 114 posts

Posted 20 August 2018 - 07:05 PM


#3 K4thos

  • Modders
  • 1208 posts
  • Gender:Male

Posted 20 August 2018 - 07:26 PM



use "Clone or Download" option to get the latest version. AstroBryGuy forgot to make a new release on releases page.


Mod info: https://forums.beamd...d-2014-12-27/p1

#4 Shin

  • Members
  • 57 posts
  • Gender:Male
  • Location:Stockholm, Sweden

Posted 20 August 2018 - 08:55 PM

Note that this will not bring about the relatively massive enemy groups you get on SoD insane, but probably make a little bit of difference.

#5 Question

  • Members
  • 114 posts

Posted 21 August 2018 - 02:51 PM

How does that mod work exactly? It doesnt explain the difference between the default spawn system and the mod spawn system.

#6 Fouinto

  • Members
  • 154 posts
  • Gender:Male
  • Location:France

Posted 22 August 2018 - 03:30 AM

If my memories serve well, it pops monster according to the number of characters in your team and their level.

The more you are in your team (and the higher level they are) the more you got monsters and the more powerful ones.

Reply to this topic


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users