Question Posted August 17, 2018 Share Posted August 17, 2018 I know that higher difficulty settings in SOD affects monster spawns...on insane level, way more enemies spawn in some areas. However they dont seem to do anything in the BG 1 campaign. Is there a way to make higher difficulty settings affect spawns in the BG 1 campaign the way it does in SOD? Quote Link to comment
K4thos Posted August 21, 2018 Share Posted August 21, 2018 https://github.com/AstroBryGuy/BGEESpawn use "Clone or Download" option to get the latest version. AstroBryGuy forgot to make a new release on releases page. Mod info: https://forums.beamdog.com/discussion/34840/bgee-leveled-spawns-mod-v0-3-updated-2014-12-27/p1 Quote Link to comment
Shin Posted August 21, 2018 Share Posted August 21, 2018 Note that this will not bring about the relatively massive enemy groups you get on SoD insane, but probably make a little bit of difference. Quote Link to comment
Question Posted August 21, 2018 Author Share Posted August 21, 2018 How does that mod work exactly? It doesnt explain the difference between the default spawn system and the mod spawn system. Quote Link to comment
Fouinto Posted August 22, 2018 Share Posted August 22, 2018 If my memories serve well, it pops monster according to the number of characters in your team and their level. The more you are in your team (and the higher level they are) the more you got monsters and the more powerful ones. Quote Link to comment
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