Meira Posted July 4, 2005 Share Posted July 4, 2005 (Foolishly) I assumed that it would work like <RACE> token, but I got some funky results instead: empty space or class (kit) of a random party member (regardless who was speaking.) I used the following click-talk block for testing after I had noticed that the token seemed to fail in the lovetalk I was using it: IF ~OR(6) IsGabber(Player1) IsGabber(Player2) IsGabber(Player3) IsGabber(Player4) IsGabber(Player5) IsGabber(Player6)~ THEN BEGIN TESTINGCLASS SAY ~Hi <CLASS>!~ IF ~~ THEN REPLY ~I was wondering if <CLASS> works?~ EXIT END It seems that in the original game <CLASS> token is used for strings that belong to the character sheet. Do I just have to accept that I cannot use <CLASS> token in dialogue or am I doing something terribly wrong? Link to comment
Domi Posted July 4, 2005 Share Posted July 4, 2005 I have had the same result - ie empty space when I tried to use CLASS tag. I assumed that it did not work. Link to comment
Avenger Posted July 4, 2005 Share Posted July 4, 2005 Won't work. You have to use SetTokenGlobal (but it is very inconvenient) Link to comment
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