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<CLASS> dialogue token?


Meira

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(Foolishly) I assumed that it would work like <RACE> token, but I got some funky results instead: empty space or class (kit) of a random party member (regardless who was speaking.)

 

I used the following click-talk block for testing after I had noticed that the token seemed to fail in the lovetalk I was using it:

 

IF ~OR(6)
    IsGabber(Player1)
    IsGabber(Player2)
    IsGabber(Player3)
    IsGabber(Player4)
    IsGabber(Player5)
    IsGabber(Player6)~ THEN BEGIN TESTINGCLASS
 SAY ~Hi <CLASS>!~
 IF ~~ THEN REPLY ~I was wondering if <CLASS> works?~ EXIT
END

 

It seems that in the original game <CLASS> token is used for strings that belong to the character sheet. Do I just have to accept that I cannot use <CLASS> token in dialogue or am I doing something terribly wrong? :)

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