simality Posted December 9, 2017 Share Posted December 9, 2017 Thanks for looking into this, Roxanne. I really appreciate the time and effort you took on my behalf. One last question: Where did you find that script thing? I'm a techie of no small talent (actually it is a tiny talent, but hey, better than nothing!) and if I'd known about that script I could have figured this out myself. For that matter if I can learn how to write the script I might be able to come up with my own mods....muhahahaha! Quote Link to comment
Roxanne Posted December 9, 2017 Share Posted December 9, 2017 Thanks for looking into this, Roxanne. I really appreciate the time and effort you took on my behalf. One last question: Where did you find that script thing? I'm a techie of no small talent (actually it is a tiny talent, but hey, better than nothing!) and if I'd known about that script I could have figured this out myself. For that matter if I can learn how to write the script I might be able to come up with my own mods....muhahahaha! Look for a tool called Near Infinity. It opens and makes readable all the game resources. https://github.com/Argent77/NearInfinity Scripts are BCS-files in these games. To find the script associated with an NPC, you look up in that NPC's cre-file. Just download Near Infinity and take a look at it. Almost everything is self-explanatory. (http://www.shsforums.net/topic/45358-nearinfinity/) And Argent77 is around here to help with any questions. Quote Link to comment
jastey Posted December 9, 2017 Share Posted December 9, 2017 Thank you for the save games. The next Gavin version will have a small follow-up from Kelddath no matter what the status of Bassilus quest so this kind of confusion should not occur any more. Thank you for reporting! Quote Link to comment
simality Posted December 15, 2017 Share Posted December 15, 2017 thanks for that update. Glad to hear I made a difference. Just making sure: I've done Bassilius, Mutamin and Valeria. Is that it for the Gavin quests? Some of the unintentional spoilers I came across hinted at a quest involving Lanie but that hasn't happened yet and it has been more than five days. Also my char started off as a True Neutral but I read that Gavin wouldn't romance a Neutral character. So I changed my char to Neutral Good. Is that enough to get Gavin to romance my char? Or Is there something else that needs to be modified? Or is it too late? Thanks! Quote Link to comment
Roxanne Posted December 15, 2017 Share Posted December 15, 2017 thanks for that update. Glad to hear I made a difference. Just making sure: I've done Bassilius, Mutamin and Valeria. Is that it for the Gavin quests? Some of the unintentional spoilers I came across hinted at a quest involving Lanie but that hasn't happened yet and it has been more than five days. Also my char started off as a True Neutral but I read that Gavin wouldn't romance a Neutral character. So I changed my char to Neutral Good. Is that enough to get Gavin to romance my char? Or Is there something else that needs to be modified? Or is it too late? Thanks! You need to SetGlobal("B!GavinRomanceMatch","GLOBAL",1) this is checked when he joins and does not automatically change afterwards. The Lanie contents only happens when you romance Gavin, if I remember well. Quote Link to comment
simality Posted December 15, 2017 Share Posted December 15, 2017 Yup! that worked. He's now sweet talking up a storm. :-D Quote Link to comment
Angel Posted August 23, 2019 Share Posted August 23, 2019 There is a small conflict between Gavin and the Stone of Askavar quest mod, in that both use the same house in Beregost for different events, Gavin for the third of Kelddath's quests, and Askavar for one of the five elven rings. Since the Gavin mod locks this house, the Askavar quest cannot be completed unless the key from the Gavin mod is found. It also leads to a strange situation with an innocent girl amidst a group of thugs. Quote Link to comment
jastey Posted August 23, 2019 Share Posted August 23, 2019 Hum. I fear a big fat warning in the readme is all I can offer. Quote Link to comment
Guest Kelly Posted April 7, 2020 Share Posted April 7, 2020 Sorry fir my bad English. It is not my native language. Ok,so... Maybe it's a stupid question,but i really need answer. I came to Beregost and there was a man,who told us that Gavin has to go to the Temple and talk to Keddat(sorry, don't know how to spell his name in English). Well,i said "sure no prob,we'll go there immediately!". When we came there and i tried to speak with a man, he simply just said "Oh here you are lets talk about your mission" AND THAT'S IT! No more words,i've got only two options in dialog :1) what help i can get here? 2)I don't need any help right now. So yeah....am i missing something ir it's a bug or what? Quote Link to comment
Guest Kelly Posted April 7, 2020 Share Posted April 7, 2020 Hahaha! I am such an idiot! Nevermind,i find the answer. Geez,I'm sorry to trouble you. My carelessness will become my doom huh. Quote Link to comment
Graion Dilach Posted July 24, 2021 Share Posted July 24, 2021 Filed the patch to fix Gavin's voice in BGEE. Quote Link to comment
Guest Errorgorm Posted August 29, 2022 Share Posted August 29, 2022 I'm having an issue (I think) with the third quest. I got the tip from Penny about Valeria's house and entered the house using the key I found. Inside are four characters who tell me I need to speak to the butler - who is nowhere to be found in the house. Nobody is upstairs. Am I missing something here? I am playing with EET, SCS, cdtweaks, bg1npc, and DSotSC. Quote Link to comment
jastey Posted November 28, 2023 Share Posted November 28, 2023 From my Bug / ToDo list: change this: + ~OR(3) Race(Player1,HALFLING) Race(Player1,GNOME) Race(Player1,DWARF)~ + @407 + BGavinBath3Aa.1 + ~OR(4) Race(Player1,HALFORC) Race(Player1,HUMAN) Race(Player1,ELF) Race(Player1,HALF_ELF)~ + @407 + BGavinBath3Aa.2 into: + ~!Race(Player1,HALFLING) !Race(Player1,GNOME) !Race(Player1,DWARF)~ + @407 + BGavinBath3Aa.2 so there is no NVLOR error for other NPC races. -Change READLN to optional components (subcomponents) for better PI compatibility -In Beregost tavern, after ambush: "Did we weather it alright?" HC could reply: "NPCX could use some healing" -> NPC was dead! Quote Link to comment
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