NiGHTMARE Posted May 18, 2004 Share Posted May 18, 2004 WeiDU question, obviously . I know (or at least I think I know ) how to alter the effects of items which already have an effect, but say I wanted to make regular longswords (SW1H04) have a 5% chance of causing the target to bleed, how would I go about doing this? Link to comment
Idobek Posted May 18, 2004 Share Posted May 18, 2004 There are examples of this in G3Tweaks, but unfortunately they're all a bit different to what you want. I'll see if I can't organise something a little more specific. Link to comment
CamDawg Posted May 18, 2004 Share Posted May 18, 2004 A better example may be in the Tutu fixpack. I patched in a 1% chance of a weapon breaking (though I think Sim adjusted it upwards since it was too low). The breaking effect was accomplished by having a spell cast on the character that replaced the weapon... the same code would work, you would just need to jigger some of the WRITE_BYTEs and such to change the opcode and settings. Link to comment
NiGHTMARE Posted May 20, 2004 Author Share Posted May 20, 2004 Thanks for the suggestions guys . I'll definitely look into the Tutu fixpack method... Link to comment
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