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An "anybody see an enemy" condition


temnix

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In a creature's own script it's easy to put a condition that triggers a block when the creature sees an enemy: See([EVILCUTOOFF]). But what if I want to have an "in the presence of enemies" condition in baldur.bcs?

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All right. Do I understand correctly that this trigger "assigns" later triggers to a creature, essentially making the script a creature script? Have you used it? A question for everyone: will "internal" triggers work this way, e.g. Die(), AreaCheck() and so on? And how about the following?

 

OR(6)
NextTriggerObject(Player1)
NextTriggerObject(Player2)
NextTriggerObject(Player3)
NextTriggerObject(Player4)
NextTriggerObject(Player5)
NextTriggerObject(Player6)

 

?

 

I lack simple, reliable triggers for testing all this.

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