temnix Posted November 28, 2016 Share Posted November 28, 2016 In the pen-and-paper rules, everything has an effect on initiative, even creature size. In the IE games does Turn Undead have a speed? Is there any opcode that affects use of items - or is it subject to the same 189/190? Link to comment
Ardanis Posted November 28, 2016 Share Posted November 28, 2016 I don't think modal actions are affected by those at all..? Link to comment
Jarno Mikkola Posted November 28, 2016 Share Posted November 28, 2016 Well... there's really no need to subject the modal actions(turn undead, bard songs, shaman call) for that as their casting time is: zero. Items, depending of the exact one.. should usually be using opcodes such as #146/148 that are either or are not depending on the choice the maker made. Link to comment
temnix Posted November 28, 2016 Author Share Posted November 28, 2016 Are spells cast from items subject to slow-downs and speed-ups from the Casting time opcode? And are "modal actions" affected by anything at all? Link to comment
Jarno Mikkola Posted November 28, 2016 Share Posted November 28, 2016 You just asked the same question the second time. So I'll give the same exact answer; It depends on the exact file, but generally no. Link to comment
lynx Posted November 28, 2016 Share Posted November 28, 2016 Items don't cast spells. As for modals, just try slowing a bard and cleric. Link to comment
Jarno Mikkola Posted November 28, 2016 Share Posted November 28, 2016 Items don't cast spells. As for modals, just try slowing a bard and cleric. Then what is the first ability's effect the scrl1e.itm has ? That's a spell cast by an item ... so, we are an impasse if you just decide to not declare a clarification ... yes, there are also items that do other things such as amul17.itm that has no clear spell representation... but in that too, the effects that the use activates have zero as the cast timer, and so slowing the carrier doesn't effect the "spells" application timer. Link to comment
lynx Posted November 28, 2016 Share Posted November 28, 2016 I don't know which scroll that is, but it surely applies the effect or creates the projectile, not do any casting. Link to comment
Jarno Mikkola Posted November 28, 2016 Share Posted November 28, 2016 Well, here's a picture of the fact that it indeed does cast the spell , Dispel Magic via opcode 148, as do most of the spclxx.itm (the wizard spell) scrolls the game has: Or via opcde 146 as the Ghoul Touch scroll do: Link to comment
lynx Posted November 28, 2016 Share Posted November 28, 2016 that's just a name, it's not really comparable to casting. No casting time, no depletion, no interrupt, no stance change and maybe more. Link to comment
Jarno Mikkola Posted November 28, 2016 Share Posted November 28, 2016 that's just a name, it's not really comparable to casting. No casting time, no depletion, no interrupt, no stance change and maybe more. Sorry, but "no casting time" is not true, as it becomes instant. "No depletion" is no true either as you loose the scroll casting the spell, or one scroll from a stack if you have more than one. "No interruption"... how many spells that have timer zero aka they are instant have interruption. None. "No stance change"... well, you can't cast another spell until the round is over or use the HLA opcode 188 to remove the restriction for a while. Link to comment
temnix Posted November 28, 2016 Author Share Posted November 28, 2016 Wait. Let's get this back on track. For modal actions, if you mean those activated from the interface, speed doesn't appear instantaneous. I've had to wait before Turn Undead begins to work, as I'm sure you have. As for items, theirs powers are called "Cast spell" or "Cast spell at point." The question is, who is doing the casting: the item, i.e. the engine directly, or the character using the item? If it's the latter, then it might be subject to the casting-time opcode. I can test for this, but, when I ask these questions, I hope people will already know and just tell me, so I don't have to. That's the point of sharing experience - it should be experience, not just an understanding of how the toolset works in principle. I've had a lot of advice I couldn't do without on the boards, but somehow for every practical question I have to test... Edit: okay, I went and tried applying 189 and 190 to wands and potions. No effect. Link to comment
lynx Posted November 28, 2016 Share Posted November 28, 2016 Like we surprisingly agreed with Jarno. Link to comment
Jarno Mikkola Posted November 28, 2016 Share Posted November 28, 2016 Did you try the proper used opcode 188 to sync the potions, bard songs and other things in the same round from the single character ? Essentially they should be able to cast ~9 spells this way inside the 6 second round time. Like said, the instantaneous spells take time, but not much. Link to comment
temnix Posted November 30, 2016 Author Share Posted November 30, 2016 No, I didn't try that. What is the point? If 189 and 190 don't speed them up, nothing will. Aura cleansing has nothing to do with it. Link to comment
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