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DavidW

Member Since 07 Aug 2006
Offline Last Active Apr 28 2017 10:37 PM

Posts I've Made

In Topic: Bug reports in v30

23 April 2017 - 03:58 PM

They do (or at least: they should).

In Topic: Coding scripts in SSL: some lessons

19 April 2017 - 04:43 PM

Also, SCS scripts are adaptive (they install differently according to which magic items are in the game, whether some other mods are installed, which options the player selects at install time, etc) - that requires me to compile at install time.

In Topic: Bug reports in v30

07 April 2017 - 01:23 PM

These last couple are fixed in v31 (no ETA though)

In Topic: Mod Compatibility List for EET

16 March 2017 - 07:42 AM

What's the technique, as a point of interest? I was looking at this the other day for random reasons.

In Topic: Should this Mod be broken down into components?

13 March 2017 - 10:07 AM

Yes, this isn't happening, because

(i) Roxanne is exactly right, the "alternate dialogues and actions" are virtually the entire content of the mod. (There's very little "restored content", per se.)
(ii) WoP is a living nightmare to debug even without breaking it down.

What's outdated about the readme? The frontpage version still looks accurate to me; the readme link on the downloads page goes to the v3 readme, which is the last time I touched the mod. I think some of the Gibberlings released new versions while I was away, but I don't think they do more than update the translation and maybe catch a couple of bugs.