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lynx

Modders
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About lynx

  • Birthday November 21

Profile Information

  • Gender
    Male
  • Location
    Ljubljana, Slovenija
  • Mods Worked On
    mostly GemRB & its mods, IESDP, widescreen

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  • Website URL
    https://ebm.si/en/#donate
  • Skype
    mokovec
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    0

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  1. The way you describe PlayerXFill clearly matches the portraits, so your conclusion is a bit odd. I think the wording mentions portraits from reverse engineering and just looking at the great work being done on iwd2, you can see how these are tied together. Those two arrays correspond to both sets of objects and you can search for their use. https://github.com/alexbatalov/iwd2-re/blob/main/src/CInfGame.h#L392-L393
  2. Why bother with excluding backup dirs, just to save some space? And since the name is always the same, you could just add it to the exclude list, so the problem goes away automatically. SCMs worked well for me too, but I'm not a megamodder, so it was mainly to ensure base (vanilla) state easily.
  3. I think he meant the string extraction and other niceties, not the trivial thing of adding or changing strings directly in the tlk. I'm surprised this time nobody suggested using an existing version control system yet.
  4. With the split tlks in ees, it would be possible to mirror the updates with low chances of problems (non-matching translations are a mod problem), but for that a bunch of things in weidu would need to be adapted first. For gemrb we hit the same problems when thinking about adding live language switching. It's the data that is problematic, not so much the engine changes that would require. Probably simplest to devise a tool that eats tra files and creates tlk overrides that we could then swap. Or a tlk format upgrade that would make it easier. Either way, a regular mod install would not be enough.
  5. Why would it be OS-dependent? Surely one would choose a language without major portability issues.
  6. I don't get the point of lua_execute above, since you can already do that now with AT_NOW + COPY.
  7. A few extra functions are shipped with it, but the closest thing to an assortment of other functions and libraries is:
  8. You could also add a line to the readme that this mod is meant for people who own NWN and PoE. Just for better taste, doesn't change anything legally.
  9. Of course it works, most users are still on Windows. Perl is invoked just to do the actual regex magic and then immediately give back control to WeIDU. It's the reason AT_NOW has a return value in recent versions.
  10. That's unfounded, unless of course the external process itself is inefficient. If you install 10pp, a full-blown perl binary will be executed on potentially hundreds of files individually. WeiDU/OCaml just doesn't have the required capabilities to do what needs to be done natively and more time is spent on the extraction, decompiling and compiling anyway. But there's also no barrier to doing the looping inside your platform of choice instead.
  11. New content is new content, what's there not to like?
  12. I live nearby and I could still be convinced the dragon names are derived from Hungarian.
  13. I played it (vanilla) about two years ago up to when your camp gets attacked. It bugged out there persistently, so I didn't get to see the big siege or ending. Maybe some other time. But my main gripe with it is the absurd amount of railroading. The IWDs are also linear, but they don't take your agency away in dialogs. Or at least not so blatantly. It was kind of odd finding a piece of gear for each (new?) kit.
  14. Why do you keep moving the goal post? And no, modding has nothing to do with the authors economic circumstance or fundraising skill. I guess the exception are paid mods, but that's out of scope here.
  15. Voicing work, obviously. Modders do pay voice actors for that now and then. The fact that the product is available free of charge doesn't change anything in that regard.
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