Jump to content


Photo

Kivan dissapeared


4 replies to this topic

#1 AngryHobbit

AngryHobbit
  • Members
  • 5 posts

Posted 09 March 2014 - 05:43 AM

I left Kivan at the Copper Coronet, and ordered him to wait there. I returned 2 weeks after the last time he joined, and I couldn't find him. I entered every room in Athkatla, even places i didn't visit with him, and still he's nowhere to be found.

Is there any Global variable that would reset him to spawn again at the WP?

#2 Domi

Domi

    Where is now your Troy, O Cassandra?

  • Gibberlings
  • 12706 posts
  • Gender:Male
  • Location:Canada

Posted 10 March 2014 - 11:56 AM

Try CreateCreature("<string>")

Creates the creature specified by <string> that is in all likelihood probably if memory serves P#Kivan
Faster. Faster. Faster would be better. -Mal Reynolds, Serenity
I understand that folks prefer code that works. -CamDawg, G3

#3 Jarno Mikkola

Jarno Mikkola

    The Imp

  • Modders
  • 6308 posts
  • Gender:Male
  • Location:The town where the dead haven't keeled over, yet. In Finland.

Posted 10 March 2014 - 02:40 PM

Try CreateCreature("<string>")

That's not going to work... cause one needs a little bit more, so if the string is indeed the P#Kivan, then:
CLUAConsole:CreateCreature("p#kivan")
Whiihehiheh...and remember that when you say the "whiihehiheh", you need to commit to it...

Edited by Jarno Mikkola, 10 March 2014 - 02:42 PM.

Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#4 AngryHobbit

AngryHobbit
  • Members
  • 5 posts

Posted 15 March 2014 - 05:02 AM

For some reason, CreateCreature can't spawn characters from mods in my game. Don't know why. Thank's anyway.
I started the new game. I want to bring Kivan to Spellhold. I won't be playing the game that much in the next month or two anyway (I'm starting my first "real" job next week), so it doesn't really matter if I start from the beginning next time.

#5 Jarno Mikkola

Jarno Mikkola

    The Imp

  • Modders
  • 6308 posts
  • Gender:Male
  • Location:The town where the dead haven't keeled over, yet. In Finland.

Posted 15 March 2014 - 05:33 AM

For some reason, CreateCreature can't spawn characters from mods in my game. Don't know why. Thank's anyway.
I started the new game. I want to bring Kivan to Spellhold. I won't be playing the game that much in the next month or two anyway (I'm starting my first "real" job next week), so it doesn't really matter if I start from the beginning next time.

Did you install the mod to the game directory that you use to run the game from, and that you use the BGMain.exe to run the game ? To check that, you need to open the weidu.log file with notepad and see the ~SETUP-KIVAN.TP2~ in the file....
And you do know how to activate the Console and all ? {Points to the above link ... }
And the mod is not made for the EE version of BG2, so there's that... and the console is done differently.
Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.



Reply to this topic



  


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users