Jump to content

Photo

Several issues


71 replies to this topic

#61 Wizardboi

Wizardboi
  • Members
  • 38 posts
  • Location:Florida

Posted 13 March 2007 - 10:52 AM

I was wondering.....are the random freezes of the game play caused by other bugs like dialog and stat problems or is it bad written code. It happens most when I get into battles or a lot of things are happening. Is this a common prob with everyone else too? Just curious.

#62 cmorgan

cmorgan

    journeyman investigator

  • Gibberlings
  • 7097 posts
  • Gender:Male
  • Location:Glencoe, IL, USA

Posted 13 March 2007 - 11:50 AM

Symptom of many different actions and scripts being processed by the game engine at the same time. Sometimes this is because the scripts are *well* written code, from the standpoint of actually trying to get the most out of the engine, sometimes by code that hangs up looking for stuff that is missing/misspelled, etc. (Some folks consider "minimalism" well written code and others feel that "maximalism" or intense reconstruction of the AI is best... it is all one big balancing act between what you *can* do, what you *should* do, and what the player is willing to put up with in terms of delay :) ).

Case in point: SCS does wicked cool things with the AI. Processing all of that often results in a slight delay before the creatures you see respond. Many players will put up with this hesitation, (I welcome it!!!!) because they know that when the AI kicks in, it kicks @ss. Usually <CHARNAME>'s.

Edited by cmorgan, 13 March 2007 - 11:50 AM.

I love deadlines. I love the whooshing noise they make as they go by. - Douglas Adams

#63 Wizardboi

Wizardboi
  • Members
  • 38 posts
  • Location:Florida

Posted 13 March 2007 - 12:29 PM

Well I was playing BGII a few minutes ago and found out that larloch's minor drain causes a freeze. I installed the 2nd fix pack on Mac OS X 10.4.8 and a few miscellaneous fixes. Is there a cure on this or in the next next fix pack? Thanks.

#64 devSin

devSin
  • Modders
  • 3017 posts
  • Gender:Male

Posted 13 March 2007 - 01:26 PM

Do you have ToB installed, or do you only have SoA? Have you downloaded and installed the latest game update?

Make sure you have 3D support *disabled* (launch BGConfig and make sure that the "Use 3D Acceleration" option in the Basic pane is not checked).

Edited by devSin, 13 March 2007 - 01:27 PM.


#65 Wizardboi

Wizardboi
  • Members
  • 38 posts
  • Location:Florida

Posted 13 March 2007 - 02:40 PM

Yep, the latest fix is done and 3-d acceleration is disabled. I have SoA only. Haven't bought the expansion yet.

#66 Wizardboi

Wizardboi
  • Members
  • 38 posts
  • Location:Florida

Posted 13 March 2007 - 02:41 PM

I continued playing without using the minor drain spell without problems thus far. Thought I'd share that info. Thanks.

#67 Nythrun

Nythrun

    Long since out to pasture

  • Modders
  • 1761 posts
  • Gender:Female

Posted 17 March 2007 - 07:56 AM

Now that I think of it, I do remember Avenger saying something about the physical speed opcode not being cumulative - if not, that would be something to look at for a fix (rebuild spcl143). It's basically meaningless once multiple apr can be had, but there's the BGT kensai who might need pampering.

// world's smallest violin playing for kensai.

/edit

Yep, not cumulative, automatically overwrites. I'll see if there's ill effect from
COPY_EXISTING ~spcl143.spl~ ~override~
  PATCH_IF (SOURCE_SIZE = 0xca) THEN BEGIN
	READ_LONG  0x64 "ho"
	READ_LONG  0x6a "eo"
	READ_ASCII "ho" ~h1~ (0x28)
	READ_ASCII "eo" ~fx~ (0x30)
	FOR (READ_SHORT 0x68 "hc"; "hc" < 0xd; "hc" += 0x1) BEGIN
	  INSERT_BYTES ("ho" + ("hc" * 0x28) + 0x00) 0x28
	  WRITE_ASCIIE ("ho" + ("hc" * 0x28) + 0x00) ~%h1%~
	  WRITE_SHORT  ("ho" + ("hc" * 0x28) + 0x10) ("hc" * 0x4)
	  WRITE_SHORT  ("ho" + ("hc" * 0x28) + 0x20) "hc"
	  INSERT_BYTES ("eo" + ("hc" * 0x58) + 0x00) 0x30
	  WRITE_ASCIIE ("eo" + ("hc" * 0x58) + 0x00) ~%fx%~
	  WRITE_LONG   ("eo" + ("hc" * 0x58) + 0x04) ("hc" + 0x1)
	END
	WRITE_SHORT 0x68 "hc"
	WRITE_LONG  0x6a ("eo" + (0x28 * ("hc" - 0x1)))
  END
BUT_ONLY

Edited by Nythrun, 21 March 2007 - 09:06 PM.

"You tell lies, too."
"Not I." The witch laughed; her laughter was clear and yet unpleasant. "I used to as a child, I confess. But I soon found the truth more disconcerting."

#68 CamDawg

CamDawg

    ALL GLORY TO THE HYPNOTOAD

  • Gibberling Poobah
  • 9659 posts
  • Gender:Not Telling

Posted 06 April 2007 - 02:43 PM

Yep, not cumulative, automatically overwrites. I'll see if there's ill effect from

... and? This is the last outstanding issue from the thread. :)

Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.


#69 Nythrun

Nythrun

    Long since out to pasture

  • Modders
  • 1761 posts
  • Gender:Female

Posted 06 April 2007 - 03:38 PM

Oh, heh :)

No, it's safe - this stat appears to have proper bounds checking. You may want to cap the number of headers at nine (there aren't any weapons in game slower than that) but it doesn't hurt anything.
"You tell lies, too."
"Not I." The witch laughed; her laughter was clear and yet unpleasant. "I used to as a child, I confess. But I soon found the truth more disconcerting."

#70 CamDawg

CamDawg

    ALL GLORY TO THE HYPNOTOAD

  • Gibberling Poobah
  • 9659 posts
  • Gender:Not Telling

Posted 08 April 2007 - 04:09 AM

Cheers, thanks. :) Now we can rest easy knowing that kensais are no longer nerfed and useless.

Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.


#71 devSin

devSin
  • Modders
  • 3017 posts
  • Gender:Male

Posted 22 April 2007 - 11:38 AM

Monks are nerfed and useless too. SPCL816.

#72 CamDawg

CamDawg

    ALL GLORY TO THE HYPNOTOAD

  • Gibberling Poobah
  • 9659 posts
  • Gender:Not Telling

Posted 01 July 2007 - 10:36 AM

Monks are now fixed for v4.

Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.




Reply to this topic



  


1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users