Jump to content

Photo

EET- Reveal City Maps for BG1 Cities?


5 replies to this topic

#1 CrichtonKicks

CrichtonKicks
  • Members
  • 4 posts

Posted 26 March 2018 - 10:50 AM

Not sure if I messed up my EET installation but should the city areas for BG1 (ie Bargost and the like) be showing by default?  The maps are still covered and I did not select the "Do Not Reveal Cities" option during install.  

 

This was installed via BWS.  



#2 Roxanne

Roxanne

    Modder

  • Modders
  • 2041 posts
  • Gender:Female
  • Location:Auckland, NZ

Posted 26 March 2018 - 11:12 AM

Not sure if I messed up my EET installation but should the city areas for BG1 (ie Bargost and the like) be showing by default?  The maps are still covered and I did not select the "Do Not Reveal Cities" option during install.  

 

This was installed via BWS.  

Go to your BG2EE folder and open weidu.log with a text editor. See if you have this:

~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1101 // Do Not Reveal City Maps When Entering Area: v3

 

The component is selected in BWS per default, so unless you de-selected it prior install this is how it is supposed to be. Why should you have knowledge of a city you never visited before?


The Sandrah Saga!

another piece of *buggy, cheesy, unbalanced junk*

 

 

 


#3 Fouinto

Fouinto
  • Members
  • 147 posts
  • Gender:Male
  • Location:France

Posted 26 March 2018 - 11:31 AM

I thought this component was made for BG2 part (BG2, BG2 part of BGT, BG2EE and BG2EE part of EET).

 

Edit: I am wrong.

Edit 2 : I am right : REQUIRE_PREDICATE GAME_IS ~eet bgt bg2ee soa tob~ @25


Edited by Fouinto, 26 March 2018 - 11:36 AM.


#4 CrichtonKicks

CrichtonKicks
  • Members
  • 4 posts

Posted 26 March 2018 - 01:09 PM

 

Not sure if I messed up my EET installation but should the city areas for BG1 (ie Bargost and the like) be showing by default?  The maps are still covered and I did not select the "Do Not Reveal Cities" option during install.  

 

This was installed via BWS.  

Go to your BG2EE folder and open weidu.log with a text editor. See if you have this:

~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1101 // Do Not Reveal City Maps When Entering Area: v3

 

The component is selected in BWS per default, so unless you de-selected it prior install this is how it is supposed to be. Why should you have knowledge of a city you never visited before?

 

 

Just checked and that line is not in my Weidu.log file.  Which makes sense as I'm pretty sure I de-selected that option in BWS during install because I want the cities uncovered.  But shouldn't that make the BG1 cities uncovered in an EET installation? 

 

I thought this component was made for BG2 part (BG2, BG2 part of BGT, BG2EE and BG2EE part of EET).

 

Edit: I am wrong.

Edit 2 : I am right : REQUIRE_PREDICATE GAME_IS ~eet bgt bg2ee soa tob~ @25

 

Yeah, there is another setting to Reveal Cities that is used for BG1EE.  But, as far as I can tell, that isn't used because the EET installation is done under BG2EE.  



#5 Roxanne

Roxanne

    Modder

  • Modders
  • 2041 posts
  • Gender:Female
  • Location:Auckland, NZ

Posted 26 March 2018 - 01:19 PM

The default behavior for BG1 cities is that they are not revealed.

There used to be BGT Tweaks mod for the classic games to reveal the town areas. This component had issues and bugged games,

I do not know if an equivalent exists for BGEE, but I know of none for EET.

 

You can easily do it yourself by adding this to the area scripts of the areas you want revealed:

IF
    OnCreation()
THEN
    RESPONSE #100
        Explore()
        Continue()
END

Or with console

C:Eval('Explore()')


Edited by Roxanne, 26 March 2018 - 01:22 PM.

The Sandrah Saga!

another piece of *buggy, cheesy, unbalanced junk*

 

 

 


#6 CrichtonKicks

CrichtonKicks
  • Members
  • 4 posts

Posted 26 March 2018 - 02:24 PM

Thanks.  I've just been using the console command.  I will just stick with that.  





Reply to this topic



  


1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users