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frostysh

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About frostysh

  • Birthday 01/01/1986

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    Ukraine
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    The science, music, anime, cartoons, a PC Games, Hentai, the cool Films, some interesting books with pictures. And the other interests.
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  1. Yep, the spell such as Animate Dead are game breaking spell, totally devs missed the point that undead/summons with x3 HP + 80 and -6 AC bonus and + 1 APR are total imba. Currently stopped my playtrough, bothering with "Improved HoF" mod. Dunno about 'resource management', as I remembered BG with SCS + other mod on hardcore, even with continuous rest everywhere where it's possible megatons of potions (especially explosive one which cost gold as hell) consumed on almost every more tough battle than against few skeletons... Which is means continuous lack of supplies, which was extremely annoying and no fun. And of course, if you are playing Sorcerer or most of party meele/ranger demage dealers you no need rest so often, but if you playing for an example, a Diviner or the Wild Mage, and the party main reason of victory in battles is usually your magical arsenal, it's actually no good... For myself I have my own 'glitches' that making the game harder — I cannot steal in and kill the innocent NPC, no pickpocket and so on, which is mean perma-lack of gold. My own opinion: I like HoF, I like raid-party of Goblens that each one has near 100 HP... I like Ogres with a lot of HP and insane damage and THAC0, I like bonuses to AC of enemies which is means I need make a strict roles of characters (such as tank and healer) and using proper weapons (piercing damage against Goblens), I can even forgive a stupid vanila-AI, that actually sometimes making game harder, but such things as Animate Dead is ruining game...
  2. @Jarno Mikkola Yes, but I am curious about Steam way to make screenshots.
  3. Of course not. You see, in Icewind Dale many of enemy groups attacking only together. It's the same like with improved AI with SCS in BG. This is means, for an example, that right after some events leading by story and leaving Easthaven, the party of heroes will encounter Goblin's ambush on the crossroads... There is no way back, and no way forward (there is a lot of raiders). No matter how many times make party rest before, single raider see our party and the full scale assault begins! After battle is started the party cannot rest until the last Goble standing. This moment took me few hours to win because only Dweomer was from attacking spells (no count useless Sleep in mage Ilauna's spellbook). Only the one significant minus (as for hardcore gamer like me) in HoF that I have found — the "Animate Dead" spell is overpowered, unfortunately it's spawning undeads with already enlarged by HoF settings stats, such as an basin of HP... After I have realised this fact I have only one question: to install or not to install "Improved Heart Of Fury" mode? P. S. How to reduce size of screenshots in Steam?
  4. I am not understand, the rules exist or the rules does not exist. I can say about things that I have tried in IWD with the party mentioned above, and an every fight even with a couple Goblins evaporating almost full arsenal of few casters, the party will not survive the next fight without rest, it's impossible. And I think spell Animate Dead a little bit overpowered in HoF... It's rolled on level up for Baern (Cleric/Ranger), and with this you can use army of undead like tanks, Goblins and Orcs has no any blunt weapon so they are useless against skeletons, only zombies falling. If Ogre dealing damage to the magicians in party, this is mean a strategy fail and usually game over. That because I don't like a 'core' difficulties, too small HP enemies, no interesting battles. For an example SCS for BG making enemies much more tougher, combined with Insane difficulties and so on, they has a lot of HP and lot of protections, they good in selecting targets. Actually vanila IWD: EE the monsters no so bad at targeting too, for an example beetles that attacked the Goblin's cave, never target summoned units, and if monster firstly targeted party member, it's will be very hard to make him attack skeleton, but still far more worst than SCS. I am thinking about "Improved Heart Of Fury" mod...
  5. It's poor idea. I for myself completed some games such as "The Witcher 2: Assassins Of The Kings" on the maximum possible difficulty settings with option where single death of MC — the game start from the beginning and I must to say such things totally improper for IWD, BG series. In the game where half your win/lose battle relaying on Dice Roll rather than a microcontrol or strategy/build, and 150+ hours of gameplay (every side quest etc), you probably don't want to apply rules when your party trapped into situation where without second rest on location impossible to move farther. This rules, on my opinion, just not fit Icewind Dale. Nonsense. Or we played into different versions of the game. I have tried 10+ times the Sleep spell on Goblins — zero success. It's simply useless and no workin in HoF, probably will work on some Squirrel but no on one hundred HP Goblen... Fighters gonna hit, but it is a very different how many times per turn, it's difference is so big that means defeat or victory. On HoF anything that has no AC bonus for frontline fighters is an insanity. For example Undead Hunter with Large Shield and Sword And Shield Weapon Style, with a lot of luck in Dice Rolls can whistand a rain of arrows from Goblin Marshals for ah, lets say 3 — 5 rounds, before he need to retreat, healing to require and kite like crazy. And this time is enough for a spellcaster to discharge all containing deadly spell arsenal properly because the archers are standing in the thick group hitting a single char and they are voulnerable to any AoE magic. If I made equip Undead Hunter with Two-handed weapon, he will not stand even a single round... It's a very big difference. Why not play with pre-made characters, they are cool and with some backstory. The guys from Beamdog forum suggested "Improved Heart Of Fury" mod, but I think it's too strong changing the core game, or it is okay?
  6. @InKal Goblins has a far more than 2D4 Hit Dice so they is completely unaffected by Sleep. Do you think the creature with near hundred of HP (common goblin) has 2D4 Hit Dice? Goblins seems to has a quite of bonus against crushing damages, so it's particularly useless against them. Only weakness — piercing damage, such as arrows and daggers. Swords somehow slashing only... The Two-handed Weapon Style is an insanity, no any bonus to AC. I have already party, I will not change it. By the way, I have managed to get trough my party that cursed goblin's ambush, relaying only on Dweomer and the hell of luck. It's took a long time, the battle on small space against Goblin Marshals ho-ho-ho... @Isewein, @subtledoctor Hmm... Mhm... I don't know, thinking about that. Tomorrow.
  7. Omg... I need to know it before I have start the story, maybe I want to download some char-mods instead. Well, I cannot so easily kill my party time for now anyway and start a new playthrough like nothing happens. At least somebody named those characters and created some Biography branch for them, and this means they are not without 'a soul' at least. So well the hell with them in the party they will be. Okay. I actually think to add such stuff to Undead Hunter, but somehow added Bastard Sword... For now the party has next proffs: MC — quaerterstuf +, Baern — War Hammer ++, Flail / Morning Star ++, Two Weapons ++, Sling +; Cadriel — Long Sword ++, Bastard Sword +, Sword and Shield ++; Kirika — Short Sword ++, Short Bow ++, Single Weapon +; Iluana — Dart +; Felicia — Dagger +, Mace +, Single Weapon +; I am using Bard sometime like a frontline fighter because of she rolled a lot of HP on level ups. The Bard can whistand two blows from the Ogre, very useful indeed. I have read manual, and there this Hrothgar-dude scripting about some legendary dagger and spear, and flail — is this suppose to be in the game or it's just a legends? But no much spoilers plz... The guys from Beamdog forum said that a bug in game on HoF with Petrification. Blunt weapon I have found a total trash, exception Two weapon style on poor AC enemies. Probably because orcs and goblins wearing somekind of a leather armour with -2 AC bonus against crushing damage or something like that. Nah — hit-and-run tactics in IWD with meele fighters for me is impossible, I cannot so good control chars in battles against multiple enemies. So the dagger with poor THAC0 is far more useful than mace with good THAC0 and lower APR.
  8. Do you mean that it is no difference that I have by my own created six characters or using five of those who already came with game and created a single by my own? There will be no dialogues between chars and so on?
  9. Thank you, this Wild Magic is so weird compared to my Diviner in BG. At last I have won against cursed orcs bandits group: tank and cleric in the front (Ranger/Cleric is indeed helpful Kit build), tank attracting enemy archers and shaman, cleric praying that he will be not targeted and healing tank, if magician's spell was successful cleric can help with hitting enemies as well. The MC behind them with Dweomers ready and Chaotic Shield upon she (or him), all other — cover and helping in the back lines, then pray for Wild Surge — "Petrification"/"Monster Summoning"/"Stinky Cloud" or something like that, if somebody of orcs defeated — run, run away, pray, and pray that orc's arrows will miss... Then in Tavern and rest, again gather for battle... Party falls, reload and cycle repeat, and those for three hours! Too poor that my second magician Iluana has ony armor spell and sleeping spell, the last one is almost useless due to enemies saving throws. If she had Lightning Bolt or something...
  10. Nah thank you, vanila IWD: EE on Steam has enough of pre-made characters. I mean I thinking about installing some hardcore modes like SCS but it seems the game is hard as hell already with my playskill, the setting and my party... It's to hard to remember with my last hardcore BG1: EE gaming about undeads, I don't remember those fellas were powerful, exception probably Liches (SCS full hardcore settings and plus some other mode on hardcore), party kind of horribly consuming supplies on those guys. Most powerful in BG1 was a demon in the very end of a game, insanely strong, almost undefeatable it was. And Durlag Tower was bloody hardcore on the level of my party when I have explored it, but not because undeads but kind of apparitions. If there will be lot of undead in IWD... Probably the best idea is to learn blunt weapon for Undead Hunter instead of daggers, but blunt weapon so sux... And damn it, I have took Bastard Swords already... Low attack rate of blunt stuff combining with HoF bonuses to enemy defence-throws making it almost unusable. But undeads mostly has mega-resist to non-blunt stuff such as swords.
  11. I have only valina on Steam "Icewind Dale: Enhanced Edition" with no any mods, in term "perks" I mean what weapon proficiencies and fighting styles to pick for default party. In the EE there is six premade characters party ready to go, I have disbanded one and created my own (fired was Barbarian), the characters that left: Baern (Cleric/Ranger), Cadriel (Undead Hunter), Kirika (Fighter/Thief), Ilauna (Mage Generalist), Felicia (Bard). With help of my Wild Mage (she or he, because so often switch gender), this party managed to defeat lot of goblins bandits and orcs even without much use of "Hold"... Yep, my Cleric was lucky to achieve such powerful spell, but I don't like to use because my MC is Lawful Good and Hold is pretty evil spell, so for Cleric I replaced it with Magical Hammer. But for the party is now totally overwhelmed by well-equipped orc attacking group which includes Orc Shaman and Orc Elite archers. All my tactics was failure against them, need to create new approaches. I am asking about weapon proficiencies because on such hardcore level, with such party I always hard to chose between for an example Dagger and Long Sword, for my "tank" Cadriel, the first thing has more attacks per round, the second thing better THAC0, and I have who hell know which is more useful for an example against wolves. I was luck and Dweomer destroyed wolves with Petrification, but still. Is there any "hardcore guide" for Icewind Dale which can help me with my walktrough (without spoilers)?
  12. Well I mean is there any huge unbalance that can ruin vanilla playthrough? Of course I will not deliberately use such stuff If I even will find it. Yep, the char is not powerful at least, the Wild Magic is awful... Bot after many-many dozens of reloads after party dying, on the cursed bridge where battle with goblins was, my char somehow managed summon five goblin Elite with Dweomer and those I have win the battle. So at least it's not useless at all, I mean the Wild Magic. And question: it is ok that my char' gender changing very often due stupid Wild Surge? It will not break the game? What about party? What perk is better for them?
  13. Greetings! Well this was my question on Steam, after a while of thinking with what char to start this fairy-tale, and on what difficulty. Long time thinking about decisions I have already choose Wild Mage on HoF... And for now, only few hours game I have regret it multiple times... The most stupid and useless on hardcore magic in IWD is a Wild Magic. But it's no way back! Another thing, on HoF seems to megatons of EXP, is this cool? Or should I change it? Is IWD: EE vanila on HoF cool on my settings? Or I need to install some mods?
  14. Already figured it myself, and downloaded Nearinfinity. Is there any particular manual, or how-to? Difference on Steam version? I have already done some modification to BG: EE, BG2: EE, SoD, but it's was long time ago... My target in IWD: EE is change background images and text colors. This is example how I have done in in the BG. Top original SoD Inventory UI, the bottom my mod. Also I want to rewalktrought BG1/2/SoD after IWD. My aim with a mod to make comfort paly — make black font of the white background.
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