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Jarno Mikkola

Member Since 06 Oct 2007
Offline Last Active Today, 02:39 PM

Posts I've Made

In Topic: Mod metadata source - brainstorming

Today, 06:19 AM

I don’t understand the “lynxlynx” bit.

Just read this pages info. Aka: "Microservice to find the latest or latest (pre)release version of a mod hosted on GitHub

It will automatically redirect to the desired archive. Defaults to archived code of the latest proper release."


In Topic: SR Revised V1.0.4 + A List of Problems with b15 + Fixing Them

Yesterday, 11:45 PM

There are a few things we haven't done yet for v4 - the docs need updating, especially the spell information.

Actually that would be better to just link to a new topic that contains the stuff. Not include it to a static version that's no where to be found on the internet except the install file ... as that way, you could update it during the time you have on the internet, and not during you fix stuff that need to be.. and then link the topics forward and backwards and lock the old topic when a new one comes out. This way you can hop between versions without a need to have a specific change log.

In Topic: Is there a good way to prevent a shaman kit from getting spells on lvl?

Yesterday, 12:29 PM

Hm, actually,now that I think about it, there is an option - not that the imp knows anything about it.

Right, so there's never been a mage kit that gains custom spells... not true, see my Divine Wizard.
Combine that approach with a dialog solution you have set up; but do so only on when an summon effect is applied, which summons a creature that starts the dialog, and apply that via the kits own .2da file, and bingo. You have a kit that can choose their own spells on level up. And it doesn't mess with the regular vanilla kits.

In Topic: Is there a good way to prevent a shaman kit from getting spells on lvl?

Yesterday, 07:32 AM

Meaning ?

In Topic: Is there a good way to prevent a shaman kit from getting spells on lvl?

Yesterday, 06:49 AM

EDIT - or, maybe you mean spell learning, a 3rd category specific to sorcerers and shamans. For this, the best answer I know of is to replace the whole system with a dialogue-based one. Then you can tailor dialogues for each kit.

It's not. "The Best" is to leave the vanilla class & kits as is, and then just add kit specific spells/abilities. You can definitely do that via a dialog... but that doesn't need to touch the vanilla ones at all.