PureSpirit Posted August 21, 2018 Share Posted August 21, 2018 Howdy again peeps, I have a question regarding one of my spells. Basically, I have made a ring which, when worn, gives the melee and ranged attacks of its wearer a 5% chance to fully heal party members in the near vicinity of the hit impact. So basically, if you shoot an arrow at a target far away from you ... all your allies near that area should be healed fully. I have currently set the chance to 100% for debugging purpose. And frankly, the ring is actually healing my enemies, not my party members. I used a custom spell, which targets 1 creature. Its projectile animation is #158-Instant Area (Party Only). The effects of the spell have a "Pre-target" setting.Then I have created a custom EFF file, which casts spell (at Point) [Opcode 148], with resource set as my spell name, and target set to "Self". Finally, my ring, has Set Melee Effect [248] and Set Ranged Effect 249] in the Equipped section, with my custom EFF file as resource. The target is self.I can't understand how come my enemies are healed instead of my party members? Thanks in advance Quote Link to comment
ABlake Posted August 21, 2018 Share Posted August 21, 2018 (edited) Could be the "Cast Spell at Point" is messing that up; it changes the caster of the followup spell to the target of the attack. Don't use it; just use "Cast Spell" instead. You don't need "Cast Spell at Point" if the actual spell is always centered on a target. Do this: Melee/Ranged Hit Effect >> Custom EFF (Self, While Equipped) >> EFF set to Cast Spell, Instantly (Yes), 5% chance >> Custom Spell >> Custom Spell has Target set to Living Actor, projectile is Instant Area (Party Only), the effects themselves are set to Preset Target. Edited August 21, 2018 by ABlake Quote Link to comment
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