Amazor'dra Posted March 17, 2005 Share Posted March 17, 2005 Is it possible to have a talking item interject into a dlg? Every single time I’ve coded a talking item to interject into a conversation, the game skips it. I’ve switched between old style to the new style, with going through the WeiDU read-me repeatedly to make sure I was coding the interjection right. So it’s either I’m coding the talking item’s dlg horribly wrong (very possible) or an item cannot interject. Even Lilarcor’s dlg doesn’t seem to have any interjections, unless I missed any. O.o EDIT: ...and I just realized I stuck this in the wrong place. *smacks self* Link to comment
SimDing0 Posted March 17, 2005 Share Posted March 17, 2005 For banters, you need an invisible CRE. Examine how Banter Packs does it. Interjects? Either spawn the CRE before the dialogue, or just interject into Player1.d. Link to comment
jcompton Posted March 17, 2005 Share Posted March 17, 2005 Actually, you can't normally interject into PLAYER1.DLG either since it is not permanently assigned to the PC. The bottom line is that it is not easy to "casually" interject for a talking item. Link to comment
Domi Posted March 17, 2005 Share Posted March 17, 2005 I was only trying to do it a few days ago, and I failed misearbly. ICT'ing into the file resulted in only the character's interjections spouting instead of Lilarcor's usual random babbling. Anyway, I ended up redoing the interjections into a bunch of banters with summoning invis CRE.... (sighs) please, let me know if you find a way. Damn, I guess, I will have to redo Player1 as well... Link to comment
SimDing0 Posted March 17, 2005 Share Posted March 17, 2005 Actually, you can't normally interject into PLAYER1.DLG either since it is not permanently assigned to the PC. With care, assigning it permanently shouldn't cause a problem, I wouldn't imagine. Link to comment
Amazor'dra Posted March 17, 2005 Author Share Posted March 17, 2005 @#%$! Darn... and I wanted to stay away from the invisible monster thing as much as possible. Thank you for the info, here's hoping I find an easier way. Link to comment
Rastor Posted March 17, 2005 Share Posted March 17, 2005 @#%$! Darn... and I wanted to stay away from the invisible monster thing as much as possible. Thank you for the info, here's hoping I find an easier way. <{POST_SNAPBACK}> Unless you can interject into the dialogue file that's assigned in ITEMDIAL.2DA (which I don't think will work), then the invisible creature routine is the only way to do it. If you want to make it easy, INTERJECT with the dialogue of the character wielding the sword, then have it say "Lilacor says...". That's kind of cheesy, though. Link to comment
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