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FatDog

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  1. Hello, I'm doing a BG2:EE play through with beta 13 installed through BWS, with IR, RR and SCS. I had some observations. I see there is a more recent beta, but I'm unsure about updating mid play through and I don't see this stuff mentioned in the notes. (Although I didn't read the whole thread, it'll be faster to just type this out and perhaps it will be useful to you anyway.) The fire shield line of spells can proc from damage taken from another fire shield. I'm not actually sure whether this was always the case, but it doesn't seem right to me that I can cast acid sheath on myself, and then hit an immune enemy wizard who has an active fire shield with a melee attack and deal acid damage to them. This has a particular problem related to IR, the shield saving grace will deal magic damage to a Lich when you hit their fire shield and this makes those fights much easier. The acid sheath spell appears in the level up spell list at level 5 twice. In my game Imoen has somehow managed to learn acid sheath as a level 4 spell. (Don't remember when this happened.) I found a Monster Summoning 8 scroll with no spell description The banishment spell appeared to have no effect on the basilisks summoned from MS 9 The spell deflection line of spells do not appear to block the ice storm spell. The Magic Fang spell appears to have no effect. The firestorm protection radius around the caster seems smaller than the listed 10 feet to me, and doesn't apply at all to the spells first damage instance. Improved Haste is now a mass haste in my game, counter to the +2 apr description in the V4 changes thread. Has this been updated in the latest beta? I was looking forward to this change, it's such a good idea I nearly stood up and cheered when I read it. A priest of helm who casts holy power and then the seeking sword innate will have 2 apr, when the sword should give them three. Detect Illusion seems to be blocked by GoI/MGoI, whereas Invisibility Purge is not. Could be intended? It's quite an advantage to the later spell. Spell Deflection blocks allied healing spells. Could be intended/always worked that way? (It's been a while since I played this game and I never used those spells lol. The NWN style deflection is cool btw.) It's hard to be sure about this one but it seems like the deafness affliction is stopping enemies from casting altogether, at least in some instances. Has anyone else seen that? Perhaps it's an AI issue? It's making the holy word spell a bit of a win button.
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