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-JW-

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  1. Another question please: Do clerics get the damage/to hit/speed factor bonuses for proficiency points, or they are not counted like the attacks/round?
  2. I gave the kit the combat bonuses via CLAB as you suggested, it's pretty much like blade's spins, but add different bonuses and upgrade with XP level. I like it, but as you said the abilties (called them combat stances for now) apply to every usable weapon... and that I dislike. As they are abilties with a timer, it's easier to balance, but I have yet to make a lot of SPLs. They should upgrade each 3 levels, included they previous abilities adquired. I'm not sure how to do it, when I try it seriously I'll ask doubts again. About the armor, isn't there any way to script around it? Perhaps other mod has already tried something similar? If possible I'd like to keep both the parent class and kit as Cleric, and restrict it to his custom robes with a workaround... perhaps if this was an NPC rather than a kit it would be easier.
  3. Damn I was thinking that maybe I could use the cleric flag, and prevent the character to use any other armor than his custom robes via script (if it's possible and I learn to do so, heh). About the attacks/round, it is a problem. I should make it a fighter kit then, but that is bad for consistency. I'll meditate about it in bed. Good nights all. EDIT: and the bigg was faster than me. Can shapeshifters use robes? If they do, it might be a workaround. Ill check it tomorrow.
  4. Hi all, I have read the BG2 Kit Creation Series (great info Cam, thanks for the time spent writting the threads), and I am a bit frustrated now that I know abit more about the engine limitations. I wanted to create a new Cleric kit, stronger than the average cleric in the offensive side (perhaps not as powerful as a dual Fighter/Cleric), but lacking in the defense. It would be roughly as follows...: - Can attain grandmastery in Staffs - Can attain specialization in Mace, Flail/Morningstar, Warhammer - Bonus dmg/to hit at certain levels - Learn special attacks/moves/abilities with the staff at certain levels - Can cast cleric spells (might need selection) - Can wear only robes The kit would include custom robes and staffs. I've been toying with WeiDU a bit, and I'm not sure if this is possible. I can create the kit with Cleric as its parent class, but my number of attacks/round never go above 1 with the staff (no clue why btw), even with grandmastery. Also due the usability flags limitation, I have to use the mage flag to restrict him to robes... which means that I won't be able to use cleric-only items... and what is worse, I might be able to use a lot of mage-only stuff. I wonder if I can overcome these limitations and create the kit, or I am stuck with the mentioned problems. Sorry if I sound like a newbie with these questions, but it's the first time I try to create something of my own... and well, I am a newbie after all.
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