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Salk

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About Salk

  • Birthday 12/30/1973

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  1. Well, it's untested but I attempted to re-introduce the Kneecapper into the game as part of my custom post-IRR minor tweaks. Preliminarily, this is how the Hammer of Corrosion description changed (I just cut those parts that returned to be part of the Kneecapper's original description and made a few minor changes, including correcting a typo): The Defiler is a fearsome weapon capable of making even the most powerful armors in the Realms useless. Its deadly acid corrodes practically everything it touches and consecutive blows can quickly rend plate mails and natural armors apart, leaving the victim defenseless. The new description has lost some fluff so it'd be nice maybe to flesh it out slightly. The Kneecapper on the other hand maintained its original description almost in its entirety: The Kneecapper—or the "'Capper" as it is affectionately known in dwarven circles—is rumored to have been forged by Clangeddin himself. He gave it to a small clan of homeless dwarves that they might carve a place for themselves amongst the giants and ogres in their area. The hammer has been passed from hero to hero, occasionally finding its way into non-dwarven hands. Combat abilities: – Giant Bane: +3 to THAC0 and damage against giant humanoids – Impactful: 15% chance to score critical hits The first combat ability follows IRR's "(Race Name) Bane" format while the second re-use "Impactful" (which, I agree, doesn't sound great) although I found that the original bonus description (+10% chance to score critical hits) misleading because that would imply the base chance (5%) to improve 10% and become 5.5 when instead the bonus makes the new critical hit chance 15%. So the description should either be written as above, not implying a bonus but rather a new set chance or be expressed in a bonus term: +200% bonus to critical hits chance. I think the latter sounds worse. One more thing to do was to find a new inventory bam for the Hammer of Corrosion, since it was using the Kneecapper's so I opted for Lava's icon used in IWD for Corrosive Hammer +2.
  2. Well, what I meant with two copies of a unique item was that the BGT/EET player would end up finding a unique item twice throughout the adventure. Admittedly it's not nearly as bad as having two of them at the same time. You're right about the factual analysis about how its usefulness is extremely limited. I thought there'd be a few more enemies left. It's that list from oBG1?
  3. Of course! It would require some thinking, but something that we would anyway want to avoid is for the player to have two copies of a unique item. I sympathize with the properties of the Kneecapper being far from ideal when the player gets it, but it still is an impressive weapon against the right enemies. The Baldur's Gate Wiki here mentions a few interesting things: 1) The enchantment level of the weapon is different in oBG, BG2 and BG:EE. 2) In the original game, it's the second best war hammer after Ashideena Within IRR I think we'd need to make it a little more appealing so that players may think it's good enough to use as main weapon. My suggestion is to go for Massive as property. That could be giving a wider critical range or a critical hit bonus which would apply all the time. About the new description for the Hammer of Corrosion, I think we could brainstorm something. Most of its current description can be left untouched. Only the final bit needs to be removed while we can rearrange the introduction of the moniker. Cheers!
  4. I didn't realize there was a straight replacement of the original BG Kneecapper before MikeX mentioned this in the post above. If that is indeed the case, I can but support his suggestion.
  5. I'm favorable to the suggested reversion. It would keep the original structure and still provide the extra content.
  6. Well, the two new slimes shouldn't obviously spawn on top of each other so the suggested workaround needs some work there. But since BG:EE has gone through the trouble of rewriting this process I guess the best bet would be to mimic their solution.
  7. skellytz asked to please refrain from writing things like that because it's disheartening for people that still put time and effort into keeping projects like this going. They are unfortunately very few and do what they can in the little free time they have. Gwendolyne has not been active for a long time and I'm concerned about Insomniator's absence as well, but I'm asking to not upset those few ones left that are still active. In particular, skellytz himself. Thanks.
  8. No probs! I wish you 100 more years of rewarding IE modding! (Please don't take it as a cruel thing to say...)
  9. Just to make it clear, this issue affected both EE and classic game?
  10. Great job there, Weigo! I'm unfortunately unable to test these days, but I hope someone who can will give you the necessary feedback to move on.
  11. Yes, thank you for chiming in about this, DavidW!
  12. This has already been asked before almost ten years ago. Unfortunately there was never a reply. I agree that much of the content of Throne of Bhaal Revisited is desirable, but I doubt that WoP can nonchalantly cannibalize it. I guess they are not compatible with each other?
  13. Weigo, has this ever been addressed so that that workaround is no longer needed? I guess it should just be a matter of changing the path for the oBG2 data files (...data\DATA)? Cheers!
  14. I can report that in the original BG1 game the dialogue implies that the white wolf should be a very rare sight because the shopkeeper says: I've a man who swears by his grandmother he glimpsed a white wolf up in the Cloud Peaks ice fields. This means that ideally this should be a unique animal whose pelt becomes available to the player only once in the game, but since that is not the case I think some editing of the shopkeeper's dialogue is needed in order to make it consistent.
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