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El Diablo

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  1. Ol another noobish question. I tried giving my new priest of gond kit the knock spell as innate ability by copying the clab.2da for the priest of helm and then replacing the GA_SPCL731 entries with GA_SPWI207 which is the knock spell. Sadly this does not seem to work and there is no knock spell. Am i correct in assuming i need to make a new version of the knock spell as a Innate spell for it to work in this way? and if this is so is there a guide anywhere or tips to do so? thanks in advance.
  2. A proper punctuation. Humor, it's not one of my gifts... it's one for the entire world. Not that that's the reason for the kit not to show up. This tutorial unfortunately only covers the non-EE games, for the EE games, you need to use the weidu's additional provided .tpa file called ft#add_kit_ee.tpa . And the EE v2.0 update just came up, so the official release(v23900) hasn't got it's last updates(v1.1.2) that is available here. The example .tp2 itself is a tutorial on how to make kits in for the EE games with the file. ah ok thank you. as for the punctuation i'll get to that once i have the basics of making a mod down. step by step, hence why i first just want the basic examples working before i start messing it all up with my own stuff. i'll look over the new examples and hope i can understand em. EDIT: Step 1 completed getting the kit into the game. Step 2 getting it in so it doesn't crash the game when i click on the kit EDIT: Step 2 achieved A note for everyone apparently BG2EE does NOT like "Û" in the kit name. i suspect it won't like other symbols and accents either
  3. Sorry for this probally super noob question but I went through the Tutorial as is and just copied all the codes in Part 3 made a copy of classb .2da that i copied from the Priest o helm kit, Renamed in MYKIT.2da and copied it into the my mod folder. I reverenced the MYKIT.2da in the Tp2 as such // path to your CLAB-style 2da file ~MyMod/MYKIT.2da~ Now i installed and is sais it does so succesfully. However when i go into BG2EE and look for the kit it;s nowhere to be found. What have i forgotten to do? Full code as is now below. BACKUP ~MyMod/backup~ // so WeiDU can uninstall AUTHOR ~blank_adder@hotmail.com~ // contact address displayed if installation fails BEGIN ~Tutorial Kit~ // Techsmith of Gond // internal name of the kit ADD_KIT ~C!Selune~ // appended to CLASWEAP.2da ~C!Selune 0 0 1 1 0 1 0 0~ // appended column-wise to WEAPPROF.2da ~C!Selune 0 0 0 0 1 1 0 1 0 0 0 0 0 0 0 0 1 1 0 0 1 1 1 0 0 0 0 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0~ // appended to ABCLASRQ.2da ~C!Selune 0 0 0 10 10 0~ // appended to ABCLSMOD.2da ~C!Selune 0 0 0 0 0 0~ // appended to ABDCDSRQ.2da ~C!Selune 0 0 0 0 17 0~ // appended to ABDCSCRQ.2da ~C!Selune 0 0 0 0 15 0~ // appended to ALIGNMNT.2da ~C!Selune 0 0 0 1 0 0 1 1 0~ // appended to DUALCLAS.2da ~C!Selune 1 0 1 1 0 1~ // path to your CLAB-style 2da file ~MyMod/MYKIT.2da~ // PC races and classes allowed to use this kit, from KITTABLE.2da ~K_C_D K_C_E K_C_G K_C_H K_C_HE K_C_HL K_C_HO~ // usability flags, added to the end of the KITLIST.2da entry ~0x00004000 3~ // HLA table to use; see LUABBR.2da ~C!3~ // list of starting equipment for PCs starting in ToB. Appended column-wise to 25STWEAP.2da ~CHAN09 * HELM07 BAG20 RING06 RING31 * BOOT01 AMUL19 BRAC16 BELT06 AROW11,40 BULL03,40 BOLT06,40 POTN52,5 POTN4,2 POTN14,5 HAM07 SW1H27 STAF08~ // Lower, mixed, and help kit names and descriptions, added to KITLIST.2da SAY ~Silverstar of Selûne~ SAY ~Silverstar of Selûne~ SAY ~SILVERSTAR OF SELÛNE: Description cut due to length~
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