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Unnerfed grand mastery


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#1 Greenhorn

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Posted 02 October 2016 - 02:26 PM

One question about this component, does it add full or half attack on top of 1/2 extra attack gained from specialization? Vanilla BG manual states that it only add half attack for total of 1 extra attack with grandmastery but current situation in my BWS with this component installed is that it gives full attack + 1/2 from two pipes for total of 1.5 attacks which is little overpowered IMHO. 



#2 kreso

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Posted 02 October 2016 - 02:36 PM

Full.



#3 subtledoctor

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Posted 02 October 2016 - 04:10 PM

It is indeed overpowered but tbh if you wanted vanilla behavior why did you mod it? (With a mod that claims to "un-nerf" it)

Faiths & Powers: Spell spheres and kit pack for priests and paladins
Might & Guile: Tweaks and kits for warriors and rogues
Scales of Balance: Game tweaks and rule overhauls
NPC_EE: More options for NPCs in BGEE, SoD, & BG2EE


#4 Greenhorn

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Posted 03 October 2016 - 12:14 AM

It is indeed overpowered but tbh if you wanted vanilla behavior why did you mod it? (With a mod that claims to "un-nerf" it)

Because I wanted vanilla behavior from old Baldur's gate: Tales of the Sword coast ( per it's manual ) and I thought I would get it with this component, and weapon specialization rules from Throne of Bhaal are too nerfed for my liking. But if I must choose between "nerfed" and "overpowered" I will take latter without hesitation  every time. Hvala for reply Krešo.  :)



#5 subtledoctor

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Posted 03 October 2016 - 06:02 AM

What is vanilla TOB behavior that you think is too "nerfed?" I thought it is:
+ = 1 apr
++ = 1.5 apr
...
+++++ = 2 apr

And the Baldurdash "unnerfed" version makes the last one 2.5, which IMO is stupid.

Faiths & Powers: Spell spheres and kit pack for priests and paladins
Might & Guile: Tweaks and kits for warriors and rogues
Scales of Balance: Game tweaks and rule overhauls
NPC_EE: More options for NPCs in BGEE, SoD, & BG2EE


#6 Jarno Mikkola

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Posted 03 October 2016 - 07:09 AM

What is vanilla TOB behavior that you think is too "nerfed?" I thought it is:
+ = 1 apr
++ = 1.5 apr
...
+++++ = 2 apr

That's only in your mind as you can see from here, the vanilla table has only +++++ at 1.5 + level depend ...

2DA V1.0
0
   LEVEL1 2  3  4  5  6  7  8  9  10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
0    0    0  0  0  0  0 -1 -1 -1 -1 -1 -1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1
1    0    0  0  0  0  0 -1 -1 -1 -1 -1 -1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1
2   -1   -1 -1 -1 -1 -1  1  1  1  1  1  1 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2
3   -1   -1 -1 -1 -1 -1  1  1  1  1  1  1 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2
4   -1   -1 -1 -1 -1 -1  1  1  1  1  1  1 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2
5   -1   -1 -1 -1 -1 -1  1  1  1  1  1  1 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2

He wants the last line to be:

5   1    1  1  1  1  1  -2 -2 -2 -2 -2 -2  2  2  2  2  2  2  2  2  ...

Were this made perfect, the second(aka 0 proficiency points/stars) should have 0's across the board.

Uuh, yeah, I have that in my mod I never uploaded:

2DA V1.0
0
    LEVEL1 2  3  4  5  6 7  8  9  10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
0    0     0  0  0  0  0 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
1    0     0  0  0  0  0 -1 -1 -1 -1 -1 -1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1
2    0     0  0  0  0  0 -1 -1 -1 -1 -1 -1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1
3    -1    -1 -1 -1 -1 -1  1  1  1  1  1  1 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2
4    -1    -1 -1 -1 -1 -1  1  1  1  1  1  1 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2
5    1     1  1  1  1  1 -2 -2 -2 -2 -2 -2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2

Edited by Jarno Mikkola, 03 October 2016 - 07:30 AM.

Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#7 Greenhorn

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Posted 03 October 2016 - 01:47 PM

What is vanilla TOB behavior that you think is too "nerfed?" I thought it is:
+ = 1 apr
++ = 1.5 apr
...
+++++ = 2 apr

And the Baldurdash "unnerfed" version makes the last one 2.5, which IMO is stupid.

Yep, that is exactly what I'm looking for, but if you pay attention you will see that ToB doesn't work that way...





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