Ps:T Tweaks Debuts!
Posted 18 September 2005 - 04:27 PM
If you have a suggestion for improving one of the tweaks, or to suggest a new tweak, please do do. Users of our tweak packs for other games may notice this one has far fewer options; this is in many cases due to the fact that certain tweaks are not applicable in the Ps:T engine, such as 100% Learn Spells (as learn chance is always 100% in Ps:T).
Higher Stacking, Including Rings/Earrings/Bracelets
This component increases the maximum stacks of charms, scrolls, bolts and similar items up to 255 from their previous lower limits. It also allows you to stack some previously unstackable loot items such as nonmagic rings, earrings and bracelets. It's meant to be an RPG, not an inventory micromanagement game.
Identify All Items
Annoyed with having to identify items all the time? Now you don't have to. This component will affect all items in the game, including items introduced by mods.
Explore City Areas
This component removes the fog of war from the maps of city areas. The locations affected are The Hive, Ragpicker's Square, The Buried Village, The Dead Nations, The Lower Ward, Clerk's Ward, Curst, The Siege Tower and Fhjull's House. Thanks to Platter for the inspiration for this component (though the implementation of this differs slightly from his original tweak. It shouldn't matter which of the two, or both, you use).
Max HP On Level UP
With this component installed your party members will get their maximum available number of hit points on level up.
Tired and frustrated you can't rest in certain areas of the game? Now you can. Please note that if you do not start a new game then you will not be able to rest in areas you have visited already, unless they were previously ones you could rest in. Thanks to Japheth for the original code for this component (though it was changed to account for Ps:T's slightly different engine).
I came here with a simple dream: a dream of killing all humans. And this is how it must end? Who's the real seven billion ton robot monster here? Not I. Not... I.
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