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[Testers Wanted] Tweaks is dead. Long live Tweaks!


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Component 3183 // Romance Cheats

can create bugs (endless loops + stuttering) in relation to mod added romances,

 

The no_kill additions to the vanilla NPC's override scripts reset romance status to 1 whenever it is !1 and respective LoveTalk is below the value for romance=2,

If a mod NPC romance reaches status 2, it may set other romances to 3 (as it is not captured by tweaks) - example Isra mod - however the tweaks code sets it back to 1 and so on and so on.

 

See this example http://www.shsforums.net/topic/59344-isra-and-aerie-stopped-moving-after-few-setps-bug-after-next-stage-of-romance/?do=findComment&comment=595643

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I posted this on the Tweaks Anthology Beamdog topic a few days ago, but I've since had no reply, so I'm posting it here in the hopes I'll receive a response.

 

I recently tried to install Tweaks Anthology v1 to my copy of PsT:EE, but I had to stop, because I kept getting asked if I wanted to install mods that the current readme says are incompatible with Planescape. To be fair, the installer did identify some of the incompatible mods and skipped them as it should. But when it kept asking me if I wanted to install incompatible mods it should have skipped, like Remove Helmet Animations, Avatar Morphing, BG Casting Graphics, and IwD Casting Graphics, I quit the installer and re-ran it just long enough to uninstall the few mods I had installed with it. I figured if the installer was behaving this way, it might not be fully compatible with Planescape Enhanced yet.
Can someone fix the Tweaks Anthology to correctly skip all the mods PsT:EE isn't compatible with? If that isn't possible at this time, could someone at least assure me of whether or not the installer is in fact working properly, so I can at least still install the Anthology by skipping all the incompatible mods manually during installation?

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Yes, this is explicitly warned about in the readme. Twice.

Yes it is. Twice.

So unless somebody can identify the mods that can conflict with this component (the warning is just a general disclaimer), it may be best to remove this from BWS installs?

Edited by Roxanne
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I posted this on the Tweaks Anthology Beamdog topic a few days ago, but I've since had no reply, so I'm posting it here in the hopes I'll receive a response.

 

I recently tried to install Tweaks Anthology v1 to my copy of PsT:EE, but I had to stop, because I kept getting asked if I wanted to install mods that the current readme says are incompatible with Planescape. To be fair, the installer did identify some of the incompatible mods and skipped them as it should. But when it kept asking me if I wanted to install incompatible mods it should have skipped, like Remove Helmet Animations, Avatar Morphing, BG Casting Graphics, and IwD Casting Graphics, I quit the installer and re-ran it just long enough to uninstall the few mods I had installed with it. I figured if the installer was behaving this way, it might not be fully compatible with Planescape Enhanced yet.

Can someone fix the Tweaks Anthology to correctly skip all the mods PsT:EE isn't compatible with? If that isn't possible at this time, could someone at least assure me of whether or not the installer is in fact working properly, so I can at least still install the Anthology by skipping all the incompatible mods manually during installation?

I saw the post, and I am looking into it. IIRC, the GAME_IS wasn't detecting PSTEE very well on the WeiDU version that v1 shipped with so I went with a combo of PsT + some file checks. It's probably detecting correctly now, which means those checks now work correctly and my workaround fails.

 

 

Yes, this is explicitly warned about in the readme. Twice.

Yes it is. Twice.

So unless somebody can identify the mods that can conflict with this component (the warning is just a general disclaimer), it may be best to remove this from BWS installs?

 

It will conflict with pretty much any NPC mod with a romance, if the player pursues a romance with the mod NPC and any of the Bioware/Beamdog romances.

 

Even absent the conflicts, it never should have been recommended.

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// This variable will remove the racial requirement if set to 1// e.g. a value of 1 will allow Viconia to romance gnomes, or Aerie half-orcs
OUTER_SET romance_racial_requirements = 0


// This variable will remove the gender-based requirements for romances if set to 1
// e.g. a value of 1 will allow Anomen to romance males or Jaheira to romance females
OUTER_SET romance_gender_requirements = 0

please add "remove_" to variable names:

romance_racial_requirements > remove_romance_racial_requirements

romance_gender_requirements > remove_romance_gender_requirements

 

Otherwise, 0/1 are interpreted using inverted logic.

Edited by ALIENQuake
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Hi so this is the successor to the BG-Tweak pack?, because i installed it (bg tweak pack on bg2ee and it broke the shaman, the bg tweak pack did, not this mod, which i have not yet installed)

Yep, and that specific bug is already fixed in Anthology.

 

// This variable will remove the racial requirement if set to 1// e.g. a value of 1 will allow Viconia to romance gnomes, or Aerie half-orcs
OUTER_SET romance_racial_requirements = 0


// This variable will remove the gender-based requirements for romances if set to 1
// e.g. a value of 1 will allow Anomen to romance males or Jaheira to romance females
OUTER_SET romance_gender_requirements = 0

please add "remove_" to variable names:

romance_racial_requirements > remove_romance_racial_requirements

romance_gender_requirements > remove_romance_gender_requirements

 

Otherwise, 0/1 are interpreted using inverted logic.

 

There are explanations adjacent to the variables that explain exactly what they're doing. I'm not going to bother making cosmetic variable name changes to working code.

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Greetings.

 

I noticed that in my current playthrough i can rest in the "slaver stockade" building in the Slums whereas i think that i was not supposed to be able to rest there. I tracked it down to the "Disable non-hostile spawns" component that i have installed (i do not have its previous component "rest everywhere" installed of course)

 

From what i understood, the file lib/rest_spawns.tpa has a code that enables bit7 for byte 0x48 that controls resting because component 3190 "rest everywhere" needs it but lacks a "if" clause to only set it when 3190 is installed ?

 

I am sorry if i misunderstood the description and it works as it is supposed to. Also take notice that i haven't upgraded to v2 and still use v1 but from a quick diff with v2, the relevant code is the same so the behavior should be the same with v2 too.

 

Thank you for your time.

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Obviously i have misunderstood something about this, but there is something that has bugged me for years. Maybe i have asked about it before and i do not remember.

 

Isn't Grand Mastery supposed to give one full bonus attack from being proficient (or half an attack over specialization-high mastery) ?

 

The original BG2 wspatck table has -1 for levels < 7, 1 for 7 <= level < 13, -2 for level >= 13. So we get half an attack bonus over being just proficient which is correct up until high mastery.

 

If i haven't misunderstood, GM should give half an attack over that. So the "true GM" table should become 1, -2, 2 (So the character would get a total of 2, 2.5, 3 attacks respectively depending on his level) but instead the table installed by the mod has -2, 2, -3 and thus it gives half an attack more that it should give.

 

What am i understanding wrongly ? Thank you.

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Isn't Grand Mastery supposed to give one full bonus attack from being proficient (or half an attack over specialization-high mastery) ?

 

The original BG2 wspatck table has -1 for levels < 7, 1 for 7 <= level < 13, -2 for level >= 13. So we get half an attack bonus over being just proficient which is correct up until high mastery.

 

If i haven't misunderstood, GM should give half an attack over that. So the "true GM" table should become 1, -2, 2 (So the character would get a total of 2, 2.5, 3 attacks respectively depending on his level) but instead the table installed by the mod has -2, 2, -3 and thus it gives half an attack more that it should give.

What you describe in the 1st part is how BG2, BGEE, and BG2EE do indeed work. What you describe in the 2nd part is how IWD and IWDEE work.

 

The "true" grandmastery component should rather be titled "true according to one guy who happened to make s mod and call it 'true.'" :p

 

Actually, honestly, the mod should probably not editorialize like that. Why not have two alternate components:

- Extra 1/2 APR for Grandmastery (BG2 style)

- Extra full APR for Grandmastery (IWD style)

 

The former would not be available on BG2/BGEE, and the latter would not be available on IWD/IWDEE.

 

More options, less confusion.

Edited by subtledoctor
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Isn't Grand Mastery supposed to give one full bonus attack from being proficient (or half an attack over specialization-high mastery) ?

 

The original BG2 wspatck table has -1 for levels < 7, 1 for 7 <= level < 13, -2 for level >= 13. So we get half an attack bonus over being just proficient which is correct up until high mastery.

 

If i haven't misunderstood, GM should give half an attack over that. So the "true GM" table should become 1, -2, 2 (So the character would get a total of 2, 2.5, 3 attacks respectively depending on his level) but instead the table installed by the mod has -2, 2, -3 and thus it gives half an attack more that it should give.

What you describe in the 1st part is how BG2, BGEE, and BG2EE do indeed work. What you describe in the 2nd part is how IWD and IWDEE work.

 

The "true" grandmastery component should rather be titled "true according to one guy who happened to make s mod and call it 'true.'" :p

 

Thank you for answering. I didn't know about this discrepancy between BG2 and IWD.

 

I, of course, do not know what steps the original modder took, but from what i read in IESDP, BG1 provides the version with the 1/2 attack more, so i guess it wasn't an error by the original modder. He just copied the BG1 version which was the de facto "correct" one. Maybe i was wrong wanting to change wspatck. Maybe wspatck is correct and it is the "GM table" that is shown here and there on fora and sites that is wrong ?

 

Now, that we write about APR, there is a thing that i always wanted to be implemented in BG2 but i do not know if the engine doesn't permit it. Is it possible to limit APR based on the weapon's SF ? I find ridiculous that in a combat round which is split in 10 segments, you can get 4 APR with a two-handed sword that has a SF of 9 or something. I would love it if you needed a SF <=5 in order to get 2 APR, a SF <=3 to get 3 APR and so on.

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When installing 'Remove Blur Effect from Items, e.g. Cloack of Displacement' on EasyTutu I get the following error:

Installing [Remove Blur Effect from Items, e.g. Cloack of Displacement] [v2]
Copying and patching 3601 files ...
ERROR: illegal 1-byte read from offset 24 of 0-byte file IPLOT01K.ITM

In the override directory I have the following empty files (0 bytes):
ar2812.bcs
iplot01k.itm
iplot04g.itm
iplot04h.itm
iplot04i.itm

weidu.log

 

 

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]
~CRE_CHECK.TP2~ #0 #0 // creature offset checker: v1
~SETUP-EASYTUTUHOTFIXES.TP2~ #0 #0 // EasyTutu Hotfix: A64 Saves Beregost
~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #7 // EasyTutu Spawn Randomizer -> Base Spawn Chance: 100% (default)
~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #8 // Respawn Interval Selection -> Respawn Interval: 1 game day (default)
~SETUP-TUTUFIX.TP2~ #0 #2 // Restored BG1 Loadscreens
~SETUP-TUTUFIX.TP2~ #0 #4 // Totemic Druid Spirit Summons are Balanced
~SETUP-TUTUFIX.TP2~ #0 #5 // BG1 Summoning Spells
~SETUP-TUTUSOUNDS.TP2~ #0 #0 // Casting Sounds -> Restored BG1 Casting Sounds And Special Effects
~SETUP-TUTUSOUNDS.TP2~ #0 #2 // Restored BG1 Combat Sounds
~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #101 // Apply Concentration Check On Damage [WIP]: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #102 // Awaken On Damage: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #104 // Disable Stoneskin Grey Colour [C]: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #105 // No Spell Interruption On Zero Damage: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #106 // Use Caster Level On Mirror Image [C]: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #107 // Allow All Races to Dual Class: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #108 // Allow Equipping Armor in Combat: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #109 // Disable Experience Boost: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #111 // Disable Silence On Charm: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #112 // Level One Proficiency Restrictions: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #113 // Remain Hidden On Pickpocket Success [C]: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #114 // Rest Spawns Advance Time: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #115 // Dialogue Greeting Subtitles: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #116 // Enable Animation Attack Sounds: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #117 // Universal Four Inventory Weapon Slots: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #118 // Subtitles For Standard Soundsets: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #120 // Drop Inventory on Disintegrate: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #121 // Drop Inventory on Frozen Death: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #122 // Drop Inventory on Stone Death: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #123 // Enable Auto-Pause On All Screens: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #124 // Make All Attack Animations Genuine Attacks: Beta 0025
~1PP/1PP.TP2~ #0 #101 // 1ppv4: Core paperdolls: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #103 // 1ppv4: Extended palette entries -> Full install (recommended): v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #200 // 1ppv4: Core content patches: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #400 // 1ppv4: Core updates and item patches: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #401 // 1ppv4: Improved projectile effects: v4.1.0 BWP Fix
~TXTMUSIC/TXTMUSIC.TP2~ #0 #0 // Restored Textscreen Music for BG1TuTu, EasyTutu, and BGT-WeiDU: 9 (22 Mar 13)
~GMINION/SETUP-GMINION.TP2~ #0 #0 // gMinion: v2 BGT-Expansion
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 14
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v4 Beta 14
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v4 Beta 14
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v4 Beta 14
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v4 Beta 14
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #55 // Spell Deflection blocks AoE spells: v4 Beta 14
~SETUP-RES_FIXER.TP2~ #0 #0 // Resource Fixer: v1
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v15
~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v15
~BGQE/SETUP-BGQE.TP2~ #0 #2 // Installing the Babysitting Quest, including the Carnival Encounter...: v15
~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v15
~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v15
~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v15
~BGQE/SETUP-BGQE.TP2~ #0 #6 // Orcish Lover Encounter: v15
~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v15
~BGQE/SETUP-BGQE.TP2~ #0 #8 // "Many Little Paws": v15
~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v15
~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v15
~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v13
~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v22_20150614
~BG1NPC/BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v22_20150614
~BG1NPC/BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v22_20150614
~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v22_20150614
~BG1NPC/BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v22_20150614
~BG1NPC/BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v22_20150614
~BG1NPC/BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v22_20150614
~BG1NPC/BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v22_20150614
~BG1NPC/BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v22_20150614
~BG1NPC/BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin: v22_20150614
~BG1NPC/BG1NPC.TP2~ #0 #25 // Jason Compton's Accelerated Banter Script: v22_20150614
~BG1NPC/BG1NPC.TP2~ #0 #27 // The BG1 NPC Project: Make Shar-Teel Unkillable Until In Party: v22_20150614
~BG1NPC/BG1NPC.TP2~ #0 #31 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v22_20150614
~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v22_20150614
~CHATTYIMOEN/SETUP-CHATTYIMOEN.TP2~ #0 #0 // Chatty Imoen: Expanded Character Sounds: v1.2
~CHATTYIMOEN/SETUP-CHATTYIMOEN.TP2~ #0 #2 // Chatty Imoen: Imoen Portrait Replacements -> Give Imoen her BG1 Portrait: v1.2
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v14.0_beta_150228
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v14.0_beta_150228
~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: v14.0_beta_150228
~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: v14.0_beta_150228
~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: v14.0_beta_150228
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v14.0_beta_150228
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v14.0_beta_150228
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v14.0_beta_150228
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v14.0_beta_150228
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v14.0_beta_150228
~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: v14.0_beta_150228
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v14.0_beta_150228
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v14.0_beta_150228
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v14.0_beta_150228
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v14.0_beta_150228
~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: v14.0_beta_150228
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v14.0_beta_150228
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v14.0_beta_150228
~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: v14.0_beta_150228
~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: v14.0_beta_150228
~BG1UB/SETUP-BG1UB.TP2~ #0 #26 // The Original Saga Music Playlist Corrections: v14.0_beta_150228
~BG1UB/SETUP-BG1UB.TP2~ #0 #28 // Prism and the Emeralds Tweak: v14.0_beta_150228
~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v14.0_beta_150228
~BG1UB/SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v14.0_beta_150228
~BG1UB/SETUP-BG1UB.TP2~ #0 #31 // Restored Elfsong Tavern Movie: v14.0_beta_150228
~VALHORN/SETUP-VALHORN.TP2~ #0 #0 // Improved Horns of Valhalla: v2
~PICKYFAMS/PICKYFAMS.TP2~ #0 #0 // Choose any familiar v1.1
~1PP/1PP.TP2~ #0 #104 // 1ppv4: GUI additions for BGII: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #105 // 1ppv4: Avatar fixes: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #106 // 1ppv4: Female Dwarves -> Separate Avatars for Female Dwarves - Baldur's Gate II: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #111 // 1ppv4: Thieves Galore -> BGII - Unique Thief Avatars: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #113 // 1ppv4: Smart Avatar & Armour Switching: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #201 // 1ppv4: Consistent spell and scroll icons: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #203 // 1ppv4: Restored flame sword animations: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #204 // 1ppv4: Colourable Quarterstaves: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #205 // 1ppv4: Legacy Shields: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #206 // 1ppv4: Additional Shield Animations (core): v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #207 // 1ppv4: Wizards' Staves (core): v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #208 // 1ppv4: Additional Helmet Animations (core): v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #209 // 1ppv4: Attachable wings (core): v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #210 // 1ppv4: Increased paperdoll object variety (core): v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #300 // 1ppv4: Fixed animations for solars and elementals: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #301 // 1ppv4: Miscellaneous content fixes: v4.1.0 BWP Fix
~SETUP-OVERSIGHT.TP2~ #0 #2 // Class Tweaks/Fixes: 14 BWP Fix
~SETUP-OVERSIGHT.TP2~ #0 #3 // Altered Spells: 14 BWP Fix
~SETUP-OVERSIGHT.TP2~ #0 #7 // Holy Liberator: 14 BWP Fix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #100 // Cleric Remix: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #103 // Install Silverstar of Selune Cleric Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #106 // Install Nightcloak of Shar Cleric Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #107 // Install Holy Strategist of the Red Knight Cleric Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #109 // Install Battleguard of Tempus Cleric Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #112 // Install Painbearer of Ilmater Cleric Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #115 // Install Firewalker of Kossuth Cleric Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #118 // Install Authlim of Iyachtu Xvim Cleric Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #121 // Install Lorekeeper of Oghma Cleric Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #124 // Install Heartwarder of Sune Cleric Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #127 // Install Feywarden of Corellon Cleric Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #130 // Install Strifeleader of Cyric Cleric Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #200 // Druid Remix: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #203 // Install Oozemaster Druid kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #403 // Install Bowslinger Ranger Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #406 // Install Feralan Ranger Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #409 // Install Forest Runner Ranger Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #412 // Install Justifier Ranger Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #415 // Install Wilderness Runner Ranger Kit: v8
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v6 BWP Fix
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v6 BWP Fix
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #2 // Install Acrobat bard kit: v6 BWP Fix
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #3 // Install Chorister bard kit: v6 BWP Fix
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #4 // Install Dirgesinger bard kit: v6 BWP Fix
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #5 // Install Gypsy bard kit: v6 BWP Fix
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #6 // Install Adventurer thief kit: v6 BWP Fix
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #7 // Install Burglar thief kit: v6 BWP Fix
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #8 // Install Soulknife thief kit: v6 BWP Fix
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #9 // Install Sharpshooter thief kit: v6 BWP Fix
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #10 // Install Shadowdancer thief kit: v6 BWP Fix
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.91
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.91
~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.91
~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.91
~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.91
~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.91
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #0 // Thrown Hammers: v6.0.1
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #15 // Thrown Spiritual Hammers: v6.0.1
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #25 // Normal throwing hammers: v6.0.1
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #35 // +1 throwing weapons: v6.0.1
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #50 // Additional magic items: v6.0.1
~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: V4 Beta 9
~SETUP-Z#MISC.TP2~ #0 #17 // Expanded Spell Progression for Rangers
~SETUP-Z#MISC.TP2~ #0 #18 // Expanded Spell Progression for Bards
~SETUP-Z#MISC.TP2~ #0 #19 // Expanded Spell Progression for Paladins
~WSR/SETUP-WSR.TP2~ #0 #100 // Wizard Slayer kit revision: v1.12

 

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Somebody forgot to place this at the top of the copu function...

  COPY_EXISTING_REGEXP GLOB ~plah plah plah~ ~override~
  PATCH_IF (SOURCE_SIZE > 0x113) THEN BEGIN		// protects against invalid files
...
  END
Yeah, the file size can change depending and the files name of course needs something else than blah blah blah... K, enough crazx lark. Edited by Jarno Mikkola
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