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Daulmakan

Modders
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About Daulmakan

  • Birthday January 31

Profile Information

  • Gender
    Male
  • Location
    Over the hills and far away
  • Mods Worked On
    Item Pack and Drows, of my own. Did some other minor collaborations for others' mods.

Contact Methods

  • Website URL
    https://daulmakans-mods.netlify.app/

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  1. I probably wouldn't take my own advice (who listens to randoms on the internet on games you want to try out??). That said, you can consider this as the universe giving you fair warning (?) Completely avoid Fallout 3 and 4. You can safely omit Mass Effect 2 & 3. Arkham City is the best one and really the only one you need to play from that series. Witcher 1 and 2 aren't BAD but the 3rd one is miles ahead in everything. I love Bloodlines and Kotor 2 to death, absolutely play those, and make sure you play with Wesp's patch and TSLCRM (but avoid the droid planet, that one was cut for a reason). If your taste is similar to mine, you're going to want to replay the BGs anyway. EDIT Also, y u no Planescape: Torment???
  2. Can you try doing The Five from Throne of Bhaal?
  3. Then you have several more concerns as well, because as I expressed earlier, there are many other mods around that use other games' assets. Heh, if I was as great as you at creating areas, I wouldn't reuse assets from another game either. But still, to my knowledge, since I've been around (says 2007, was a lurker before), no mod has been "undone with the snap of a finger".
  4. I'm sorry I can't allay your fears, but I won't lift an eyebrow based off of the opinion of some random gaming journalist. Most of them are trash anyway. IMO, Microsoft has bigger stuff to worry about and probably doesn't need the extra negative points with their own public that go along with persecuting non-profit modders. Furthermore, they might even consider this as beneficial ("hey, those maps look nice, why don't I check out the original game ?"). Fun fact, I pledged to the Kickstarter and loved the maps as I played it,, but didn't recognize them at first as belonging to PoE. What a snoozefest that was.
  5. It's not an argument for saying it's alright, it's an argument for saying this isn't a red line that has been crossed just about now. And that the consequences for such actions (infringement notwithstanding) were (as it seems from behind the counter, at least) null. But of course, this should go without saying. Frankly, the only time I was ever concerned witht the prospect of legal repercussions for the IE community was when Anvil went behind a paywall (sorry, "donation based"...), and that seemed to turn up nothing. Uh, no? Ive just mentioned a mod with another game's assets that is still available in SHS. Pretty sure there's more out there. This is even worse, because it uses and represents CHARACTERS from another game/IP. Almost 5 years and counting and is still up (was happy to play it upon release, happy to see it's still there). But you've just mentioned Tyris Flare in passing as if it was OK... This has been happening and is happening right now as we speak with already hosted mods, why is it different if a new mod does it? They should be restricted to a different standard because they arrived late to the party? Again, I perfectly understand if you don't like or think it should change, but it's nothing NEW.
  6. I don't see why this would be an issue NOW. The Bigg Characters uses soundsets from Half-Life and Team Fortress (both by Valve, not a IE friendly company by default like Beamdog) and that has been around for 14 years, to name but the first one that came to my mind. Pretty sure one or more of the early mega mods like The Darkest Days, Shadows Over Soubar, etc etc lifted assets from Arcanum and other games as well. And those are ancient.
  7. I've attached the last batch of bams to this post. Some more things I've just remembered: * At the very beginning of the mod, I think there was a reference to "Ascathla" * I believe the inventory BAMs for rounds 1 & 3 of the gauntlet medals are inverted. Thank you again for maintaining the mod. Sometime I'll give it another try using all the NWN NPCs. last bams.rar
  8. I wanted to highlight this. Weidu has spoiled me when trying to install multiple mods in other games. While several others have done something similar with a monolithic install tool (unity mod manager, TSL patcher, etc), no other game I play has both the sheer amount of mods together and the stability that weidu/the IE community have provided.
  9. No no, I was talking about the original NWN since Morgoth asked. I prefer the mod as well.
  10. The whole game. But yeah, chapter 3 feels out of place. Spoilers if you're 20 years late to the party, heh:
  11. Finished the mod. Nicely done but the latter part made me remember one of the reasons why I hated NWN. At least one Chapter is bloat and shouldn't be there. Anyway, on to my last comments: * Poison sword: "fails a saving throw" * Potion of Protection from Evil has extra blank spaces that shouldn't be there. * Lich's Bane: "forged" * Anonymous Letter: missing space after the dot. * Helm's Holy Bow: "attacks" * Terari: those quoting marks don't belong there. * Aarin Gend 1: "Tell me about Luskan." * For PC's response: you probably want "I'll return shortly" instead. * Karlat: "Is this your journal?" * Aarin Gend 2: "I want to talk about something else." * Aarin Gend 3: The "Who you" at the end doesn't make sense. I'd remove it. * The item descriptions with the white point instead of the fancy letter happens because you're starting the text with ( " ) or ( . ). Try to work around that. * Summoner's Staff is missing a description BAM reference (any vanilla staff should do). * Staff of Sight: as the item name suggets, the proper spell name is True Sight, not True Vision. * The Cracked Anvil map note ends with a stop, when map notes usually don't. * Aarin Gend 4: "But of course, you didn't do it" * Quint: "He didn't destroy it" and "Is this your journal?" * High Captain dialogue is missing final dot. * Aruph: Yes response is missing the final dot. * Blacksmith: "What do you sell?" * Deltagar: "What are their demands?" * Astral Maiden: the yep response is awfully out of place for the game, but especially for the role of a judge. * Zokan: "I am <CHARNAME>" * Yvette: "I want money up front to do this" * Gregor Armiste 1: "I am new to the city. I need directions" * Lord Nasher: "Maybe you have a chance to make it all better" * Gregor Armiste 2: "wizard's" * Belial: the "She" should be capitalized. * Map notes should be "Helm's Hold" and "Fort Ilkart" instead of "Helm Hold" and "Ford Ilkart" * Portrait for Lokar seems to be an edit (or an uncanny resemblance) of Domingo Sarmiento, statesman and former president of Argentina. While most won't know him, this is immersion-breaking. I'd suggest changing it. * The dialogue with Gorgotha when she rewards you suggests she gives you the finest item of her hoard. However, unless you succcesfully ask for more (CHA check), she will only give you gold. If you do succeed with the check, she says she adds a ring on top of the previous item, but she gives you the Caster's Crown instead. I'd move the crown to the default reward and find a ring to add to the second scenario. * Description BAMs for Alhelor's Tooth, Fairy Dust, Ironwood, Corpse Hand, and Belladonna could use existing vanilla BAMs (CKEY26, CMISC5Q, CMISC6E, CMISC5S, for the first four). Belladonna flower you might have to look for the resource in BG1 and copy it (you are pointing to the same name but the BAM seems to be missing). * The description BAM for the Time Crystal is that of a bowl. * The upper part of Beorunna's Well seems to have part of a derelict boat. This was the only graphic mistake I found in all the maps during this playthrough. I've attached 10 more description BAMs. I still have a few left marked to do, hopefully soon. new desc bams.rar
  12. IIRC, she has no banters in SoA: she was going to be killed, but that idea was scrapped late in devolepment and thus ended up with no interactions with the other NPCs.
  13. There really aren't that many spiders in BG2, and by that point, they aren't nearly as dangerous as they were in BG1. IMO, makes sense not to add clutter to a BG2 installation with a component that's going to see very little use.
  14. From the Watcher's Keep area script: IF Global("KnightsInKeep","GLOBAL",1) Global("MoveOdrenKnights","AR3000",0) THEN RESPONSE #100 SetGlobal("MoveOdrenKnights","AR3000",1) SetGlobalTimer("SpawnDemogorgonTimer","GLOBAL",7200) StartCutSceneMode() StartCutScene("Cut208a") END IF !Dead("Demogor2") Global("HelmRitualDone","GLOBAL",0) Global("OdrenRitualDone","GLOBAL",0) GlobalTimerExpired("SpawnDemogorgonTimer","GLOBAL") Global("SpawnDemogorgon","AR3000",0) THEN RESPONSE #100 SetGlobal("SpawnDemogorgon","AR3000",1) SetGlobal("Destroy3020Demo","GLOBAL",1) TakePartyItemNum("PLOT01A",1) TakePartyItemNum("PLOT01Q",1) DisplayStringNoNameHead(Player1,73862) // 'The ritual scroll given to you by Odren crumbles into dust before your eyes.' TriggerActivation("Tran3001a",FALSE) CreateCreature("Demogor1",[1847.2267],S) END Seems legit enough. Cool, never knew this was a thing. Creature file points to the same dialogue, presumably he just repeats his last message before fighting him inside.
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