Posted 28 March 2017 - 12:54 PM
I haven't made any assumptions, I've made inferences. There have been a number of feature requests and discussions about this on the Beamdog forums for several years. About fixing the horrible cleric/thief UI problem, about improving the way modal abilities work, etc. But there has been no result across multiple different patches. We got a new class with a new action bar, but it's not changeable and the existing ones were not changed. I infer that the devs looked it - well, I know they looked at it, because they discussed it. But I infer that after looking at it, they decided something like, "this will involve a non-trivial amount of work, which outweighs the benefit."
If you think it actually is trivial, then how do you explain the fact that it hasn't happened? Beamdog is evil? I'm a reasonable person; give me a logical narrative for how this works, what is involved in changing it (and making sure there are no unintended consequences of the change in a shipping software product), and why it might not have been changed, and you'll convince me. But in the meantime, I can only base my conclusions on the evidence in front of me.
I know GemRB can do various things that even the EE engine can't, but crucially, I can't use GemRB. I can play the EE games, and mod the crap out of them in all sorts of interesting new ways. If you are asserting that GemRB can have customizable action bars and that's a good trade-off... well, I disagree.
tl;dr: looking more more actual information, less argument.