Jump to content

Help with conversion of PST animations to BG2


Recommended Posts

I've been trying to use the animations done by Cuv from PST and use them in BG2. If I'm following the instructions correctly, I must rename the animations files to the right prefix founf in ANISND.ids. Example:

 

Example: Let's say I want to use the WIGHT_2 animation slot for my animation. I would take each file and rename them accordingly with BAUBA1 --> MWI2A1, BAUBA1E --> MWI2A1E, BAUBA2 --> MWI2A2, BAUBA2E --> MWI2A2E, etc.

 

Here's the link to the instructions:

 

file:///C:/GOG%20Games/Baldurs%20Gate%20II%20-%20Enhanced%20Edition/override/anim_decompressé/Bariaur/Readme-%20BAUB.htm

 

Thing is, I've tried to rename my files like said, transfered them to the override folder, used the right animation to my creature (I've took Mellisan animation and replaced it with the bariaur one) and nothing happens.

 

Am I missing something? Please, any help would be greatly appreciated!

Link to comment

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...