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noah.linden1

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  1. I thought I would try exporting a high-level character just for fun and start a new game, but the epic spells simply vanished when she was exported. I tried this with several other characters to confirm this bug, and they too were missing their epic spells upon being exported. Just thought I'd let you guys know.
  2. Sorry, I'm bad with technology and would only screw something like that up. I suspect my Mac somehow saved all the conflicting data, superimposed it onto my fresh copy of BG2, and fucked up this copy as well. (It has backup data for everything, and I'm not skilled enough to remove it without creating further problems.) It's the only way to explain why I'm having even more problems with this new copy of the game. I guess there's nothing I can do but get a brand new computer, or use EE Keeper, which doesn't seem to work (I can't get it to actually modify any of my save files because it says I haven't chosen the correct destination, or something like that).
  3. In case I missed something I was supposed to do, I spoke to Tolgerias, got Valygar's tax notice and read it...and neither he nor his goons are showing up.
  4. I did everything I was supposed to do for his quest. I will note, however, that I did uninstall a previous copy of the game where I had mods that conflicted. I wonder if my Mac somehow saved those mods, even though the new copy of the game didn't have any of the characters I had created? That doesn't make sense, so I don't think that's the case.
  5. I can't get Valygar or his goons to show up at his cabin. I didn't install Unfinished Business...I only installed SRR and a few components from the Tweaks Anthology that I don't think have anything to do with his quest. What gives?
  6. Success! Thanks guys. I would like to report a minor bug with the Revised Version though. I have to click twice on a lot of things to get them to happen, and it's not the result of a conflict with other mods, because this is the only mod I have installed. Still, definitely worth it. Thanks again :).
  7. I also didn't even put the .exe file in the folder, which is what I assumed you meant by step 5.
  8. I extracted the contents of both SR and SRR into the game folder, reinstalled SR, and tried to install SRR. However, I only got a reinstallation of SR, from what I can tell, because it didn't inform me that anything new was being installed. Maybe I don't understand steps 4 and 5? Sorry. I'm not good with technology.
  9. But it's an .exe file, which Macs don't support...should I get a file converter or something? Would that work in a complex mod like Spell Revisions?
  10. Does your revised version come in a Mac-compatible format? I have a Mac.
  11. Bart, where can I get this revised version? Please give me the link.
  12. Icelance has a maximum damage of 5d6, and only deals damage to one target. Fireball, also a 3rd level spell, deals a maximum of 10d6 damage to (potentially) many targets. I'd seriously suggest making Icelance deal as much damage as Fireball to compensate. Then there would actually be a reason to use Icelance. As for Mestil's Acid Sheath, because it's a 5th level spell, and because it requires your character to be hit in melee combat (something you don't want to have happen to your characters to begin with) to do anything at all, I'd literally suggest doubling the damage, at the very least. Vitriolic Sphere isn't as underpowered as Mestil's Acid Sheath, but boosting the damage by maybe 75% would put it on par with Cone of Cold, given its tiny area of effect. And then we have Waves of Fatigue, which is the opposite of a Bless spell, but is 5th level, doesn't last nearly as long, and stacks. Definitely the most underpowered spell I've seen to date, but one that can be abused via stacking if you're determined enough. How about making it impose a -2 Luck penalty but making it non-stackable? That way, it's not incredibly underpowered and can't be abused through stacking. That said, I love a lot of the revisions to the spell system. Making Improved Haste an improved version of Haste (rather than a Greater Whirlwind Attack for 20 rounds for dual-wielders) and affect the whole party gives it a ton of utility while allowing multiclassed fighter/mages a chance to shine with Greater Whirlwind Attack (and thereby deal more damage than dual-classed Fighter--->Mages in short bursts). Making 10th level spells into innate abilities was genius, and helped achieve more class balance. So don't take my criticisms the wrong way.
  13. In the version I downloaded, Haste is a single-target spell. Did I download the wrong version? Because I just downloaded the most recent version... Also, in the version I downloaded, Improved Haste only gives +1 attack to 1 creature, not your whole party.
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