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HuoYuhao

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  1. SCS apparently doesn't install "More Consistent Breach" if you have SR installed. One last question - does Detect Invisibility bypass MGoI/GoI?
  2. Alright, thanks for the help. Are liches supposed to be immune to Breach? Spell Thrust, Secret Word, and Pierce Shield all seem to work, just not Breach. WIthout Breach, I don't think there's a way to get rid of elemental protections from liches. The Pearly White Ioun Stone also doesn't appear to have the Mind Shield from its description implemented.
  3. Is there any way to be immune to Imprisonment in SRR or IRR as a solo mage or sorcerer? If not, I don't see a way to defeat Kangaxx other than spamming planetars (and other summons as cannon fodder) and trying to stay out of sight, casting Pierce Shield from a simulacrum when necessary. Even then, Kangaxx sometimes moves so that there's no place to hide, resulting in a high chance of you still getting imprisoned.
  4. Bart, Shapechange doesn't have an option to revert back to human form. I'm not sure whether v4b16 fixed this or if Polymorph Self also has the same issue.
  5. Alright, good to know. I reinstalled after changing settings.ini to get access to Dispelling Screen. I actually prefer enemies using SR spells instead of Spell Immunity. Is there any reason this option is disabled by default?
  6. Mordenkainen's Sword seems to work fine in v4b16 without SRR. Spell Trigger just seems to replace Dispelling Screen with the individual versions of Spell Immunity. In v4b16 without SRR, the same issue occurs but Dispelling Screen and Mind Blank are there as additional spells. Installing SRR over v4b16, even if you replace SRR's Spell Trigger files with v4b16's before installing, causes Dispelling Screen and Mind Blank to not appear. Are you not having these issues?
  7. Fireburst does not seem to be working on my installation. A very small circle of fire appears around the caster twice without doing any damage. I'm in the process of trying to figure out whether or not there's something wrong with my installation (I'm now using v2.5.16.6 of BG2EE with SRR, IRR, and SCS) but it would be helpful to know if it's working fine for everyone else. I also got the following errors when installing SRR using v4b15, likely due to missing files: ERROR: error loading [spell_rev/shared/spdr601e.spl] ERROR: error loading [spell_rev/spwi6##/spwi615e.spl] I was able to temporarily fix the issue by commenting out the corresponding lines in main_component.tpa. UPDATE: Removing the Fireburst spell files from SRR's folder before merging it v4b16 solved the issue. However, I went through a number of spells and found a few other issues which are listed below. I'm in the process of checking whether the same merging strategy will fix these issues. This time around, my tests were all done using BG2EE v2.5.16.6 with only SRR installed. 1) Fireshield doesn't seem to deal damage. 2) Prismatic Mantle has no prismatic effect again. 3) Mordenkainen's Sword attacks you. 4) Simbul's Spell Trigger shows different Spell Immunity versions instead of Dispelling Screen These issues were all found when playing as a sorcerer so they might not occur with other mages. UPDATE 2: I temporarily fixed the first three by ignoring side effects and mixing files from different versions of SR and SRR, but I still can't fix the final one. Regular SRv4b16 seems to have Dispelling Screen in addition to Mind Blank (which should obviously not be there) and the Spell Immunities as options for level 5 spells in the trigger. I'm fine with this as I can just ignore the extra spells but I don't know how to replicate this behavior in my modded version. Duplicating the relevant files from SRv4b16 doesn't seem to work. I also believe fixing #4 is fairly important for mage classes in order to allow them to immediately set up another Dispelling Screen after the initial one gets removed.
  8. Thank you for fixing Prismatic Mantle. I also mentioned earlier how Chain Lightning is only doing 10d6 damage on a failed save instead of 20d6. I tested this by EEKeeper-ing a sorcerer to max level in Chateau Irenicus using SRR v1.0.1 and casting the spell on myself.
  9. Prismatic Mantle doesn't seem to be showing any of its effects other than protection from weapons. I'm using v1.0.1, although I don't think there were any changes to Prismatic Mantle afterward. Chain Lightning also appears to only be doing 10d6 damage instead of 20d6 at max level.
  10. Draw upon Holy (Divine?) Might from the initial Bhaalspawn powers has an incorrect name and description.
  11. Shapechange is not working properly. When you use the spell at max level as a sorcerer, you only get options for transformation into an alpha wolfwere, nycaloth (no paper doll), or elder spirit troll. You cannot change back into a human either.
  12. SRR v1.00d doesn't install for me but SR v4b15 works fine. I get the following error when trying to install: ERROR locating resource for 'COPY' Resource [spwi618b.spl] not found in KEY file: [./chitin.key] WeiDU.log
  13. Do you have access to the official version to make changes or are the changes for SR revised?
  14. There are also Bows, Daggers, and Darts, which naturally grant 2-3 APR, but would be overridden by the spell. This is the main issue. Shapechange and Polymorph Self APR is also overriden. Another issue is that the mod doesn't seem to switch from spwi603a.eff to spwi603b.eff when the caster's level reaches 13, so you're always stuck with 3/2 apr instead of 2 apr. I'm playing with a sorcerer btw.
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