Nythrun Posted June 10, 2007 Share Posted June 10, 2007 Invisibility purge uses a particularly large projectile (much greater than visual range). I'd suggest looking for changes to sppr309.spl, or barring that, check your party ai scripts. Link to comment
Azazello Posted June 10, 2007 Share Posted June 10, 2007 Thank for the lead -- it hit the mark! Galactygon's SpellPack beta version 3 makes changes to certain spells, and makes InvisPurge waaay more powerful than True Seeing. Behold... Invisibility Purge (Abjuration)Level: 3 Sphere: Wards Range: 0 Duration: 1 turn/level Casting Time: 1 round Area of Effect: 10-foot radius/level Saving Throw: None vs.True Seeing (Divination)Level: 5 Sphere: All Range: 0 Duration: 1 turn Casting Time: 8 Area of Effect: 70' radius Saving Throw: None Sorry for blaming the SCS for this "bug". Thank you for your help in resolving this. Now I have to decide if I should keep this version installed in just the BG1 portion, as SCS priests don't have access to True Seeing. Do they? Link to comment
DavidW Posted June 10, 2007 Author Share Posted June 10, 2007 Now I have to decide if I should keep this version installed in just the BG1 portion, as SCS priests don't have access to True Seeing. Do they? No, they don't. SCS priests and wizards only have access to the spells in vanilla BG1, with the exceptions of Iron Skins and Physical Mirror. Link to comment
Guest Guest_geethreeuser_* Posted June 26, 2007 Share Posted June 26, 2007 I find the "Andris" spellcaster in/under the ice island (from ulgoths beard) to be unkillable. The other two mages (marcellus and whatisname) that are with him will die normally, but the leader Andris will not go down even under repeated "control Y" damage. Link to comment
geethreeuser Posted June 27, 2007 Share Posted June 27, 2007 I find the "Andris" spellcaster in/under the ice island (from ulgoths beard) to be unkillable. The other two mages (marcellus and whatisname) that are with him will die normally, but the leader Andris will not go down even under repeated "control Y" damage. Update: I loaded from the ulgoth beard start a few times, and finally got a "killable" version that would die. Link to comment
DavidW Posted July 11, 2007 Author Share Posted July 11, 2007 I think all the bugs in this thread are fixed in version 5 (out in 1-2 days). So I'll unsticky the thread. I'll start a new thread for v5 bugs as soon as I release it. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.