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Enkidu

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About Enkidu

  • Birthday 04/05/1986

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  1. SCS improved encounters on EET causes the 6th chapter random encounter with rakshasa disguised as travelers to happen prematurely in chapter 2. We have this block in ar0041.bcs - ar0046.bcs IF OnCreation() GlobalGT("RandomEncounters","GLOBAL",1) Global("DMWWRandomTravelers","GLOBAL",0) GlobalGT("chapter","GLOBAL",5) THEN RESPONSE #100 SetGlobal("DMWWRandomTravelers","GLOBAL",1) CreateCreature("RERAK01",[488.558],NE) // Traveler CreateCreature("RERAK02",[500.454],NE) // Traveler CreateCreature("RERAK03",[552.476],NE) // Traveler CreateCreature("RERAK04",[427.548],NE) // Traveler CreateCreature("RERAK05",[525.591],NE) // Traveler CreateCreature("RERAK06",[585.542],NE) // Traveler END I fixed this manually in my install by changing the condition GlobalGT("chapter","GLOBAL",5) to GlobalGT("AsylumPlot","GLOBAL",50). The bug is present in v35.10
  2. Doesn't the readme state that the limited resting component is intentionally disabled in SoD?
  3. I have recently made a new EET install with the new EET master. The issue is still not fixed. Baldur25.bcs has the fixed script block but baldur.bcs doesn't.
  4. NVM, I was using Weidu v247. When I updated to v249, it installed correctly.
  5. I have no idea what's going on. I'm attaching the debug file. SETUP-CDTWEAKS.DEBUG
  6. I just installed 5.9.9 and it seems to be working fine, including giving the ** in dual wielding to rangers. Didn't bother fixing it manually since the mod is last in my install order anyway.
  7. Here's my profsmax.2da: 2DA V1.0 0 FIRST_LEVEL OTHER_LEVELS 3 6 9 MAGE 2 5 3 4 5 FIGHTER 2 5 3 4 5 CLERIC 2 5 3 4 5 THIEF 2 5 3 4 5 BARD 2 5 3 4 5 PALADIN 2 5 3 4 5 FIGHTER_MAGE 2 5 3 4 5 FIGHTER_CLERIC 2 5 3 4 5 FIGHTER_THIEF 2 5 3 4 5 FIGHTER_MAGE_THIEF 2 5 3 4 5 DRUID 2 5 3 4 5 RANGER 2 5 3 4 5 MAGE_THIEF 2 5 3 4 5 CLERIC_MAGE 2 5 3 4 5 CLERIC_THIEF 2 5 3 4 5 FIGHTER_DRUID 2 5 3 4 5 FIGHTER_MAGE_CLERIC 2 5 3 4 5 CLERIC_RANGER 2 5 3 4 5 SORCERER 2 5 3 4 5 MONK 2 5 3 4 5 SHAMAN 2 5 3 4 5 It's not even in override.
  8. I uninstalled 5.9.6 and installed an older version (5.7.1) and now it works fine. So here's a bunch of response triggers in fighter proficiency assignment dialog (d5prffi) from 5.7.1: Response trigger 0 GlobalGT("D5_BASTARD_SWORD","LOCALS",0) ProficiencyLT(Myself,PROFICIENCYBASTARDSWORD,1) Response trigger 1 GlobalGT("D5_BASTARD_SWORD","LOCALS",1) Proficiency(Myself,PROFICIENCYBASTARDSWORD,1) CheckStatGT(Myself,0,LEVEL) Response trigger 2 GlobalGT("D5_BASTARD_SWORD","LOCALS",2) Proficiency(Myself,PROFICIENCYBASTARDSWORD,2) CheckStatGT(Myself,2,LEVEL) Response trigger 3 GlobalGT("D5_BASTARD_SWORD","LOCALS",3) Proficiency(Myself,PROFICIENCYBASTARDSWORD,3) CheckStatGT(Myself,5,LEVEL) Response trigger 4 GlobalGT("D5_BASTARD_SWORD","LOCALS",4) Proficiency(Myself,PROFICIENCYBASTARDSWORD,4) CheckStatGT(Myself,8,LEVEL) Now look at this mess in fighter proficiency assignment dialog from from 5.9.6: Response trigger 0 GlobalGT("D5_PROF_89","LOCALS",0) ProficiencyLT(Myself,PROFICIENCYBASTARDSWORD,1) Response trigger 1 GlobalGT("D5_PROF_89","LOCALS",1) Proficiency(Myself,PROFICIENCYBASTARDSWORD,1) CheckStatGT(Myself,9,LEVEL) Response trigger 2 GlobalGT("D5_PROF_89","LOCALS",2) Proficiency(Myself,PROFICIENCYBASTARDSWORD,2) CheckStatGT(Myself,1,LEVEL) Response trigger 3 GlobalGT("D5_PROF_89","LOCALS",3) Proficiency(Myself,PROFICIENCYBASTARDSWORD,3) CheckStatGT(Myself,4,LEVEL) Response trigger 4 GlobalGT("D5_PROF_89","LOCALS",4) Proficiency(Myself,PROFICIENCYBASTARDSWORD,4) CheckStatGT(Myself,8,LEVEL) Response trigger 5 GlobalGT("D5_PROF_89","LOCALS",5) Proficiency(Myself,PROFICIENCYBASTARDSWORD,5) CheckStatGT(Myself,8,LEVEL) It's the same for all classes and proficiencies, except druid for some reason.
  9. That's what I did. I chose the option to level up from 0 but since I didn't want to change his class or give him a kit, I just chose plain ranger and built him up from 0, attempting to give him different proficiencies. WEAPPROF.2da and PROFSMAX.2da in my install look perfectly normal. WEAPPROF.2da has been modified by tweaks anthology universal clubs and some kit additions from mods but that's nothing new or extraordinary. Something is broken in my install. When I change him to a a paladin the innate ability for assigning proficiencies still only allows me to put one point in every weapon and weapon style. If I first level him up from 0 and then use the innate ability, the proficiencies I gave him from leveling can't be increased with the innate ability. I can only put one point in new proficiencies. However, changing him to a fighter (any kit) gives very strange results. If, when leveling him up from 0, I put at least 2 points in any weapon proficiency or the dual-wielding style, the innate ability allows me to increase that proficiency to 4 (max for his 7th xp level) or the style to 3. I still can only put 1 point in any other weapon and weapon style. Edit: Actually, putting 2 points in any proficiency seems to work for any class in allowing to increase that proficiency with the innate ability, provided the class/kit restrictions allow more than 2 points in that proficiency.
  10. I'm playing on a fresh EET install with the 5.9.6 version of this mod. I'm in chateau Irenicus and wanted to change Minsc's proficiencies without changing his class, but immediately encountered 2 problems: 1. Resetting his class removes his ranger proficiency in two-weapon fighting, with no way to get it back. Testing on Khalid shows that changing class to a ranger doesn't give the two-weapon proficiency rangers are supposed to get. 2. The innate ability for assigning proficiencies allows me to put only one point in any weapon and weapon style. I can mitigate this by first using the innate ability and then leveling him up from 0 but he still ends up with 2 points spread between 2 proficiencies when I'd rather put 2 points in one proficiency.
  11. Thanks for the reply. I thought SCS is the culprit because I couldn't believe such a serious bug has persisted for so long, despite so many updates.
  12. SCS modifies Nature's beauty so I think it's a good idea to sart a thread here. In Abazigal's lair lizardman shamans perma-blinded 3 of my party members with nature's beauty. Dispel magic only removed the portrait icons for blindness but did not remove reduced visibility and thac0 penalty. Cure disease and true seeing/sight (cast by the affected party member) removed reduced visibility but thac0 penalty was removed only after reaching the next xp level. Heal cast by a summoned planetar also didn't remove the effects (didn't test with heal cast by a party member). After that I did some testing on CLUAConsoled hostile mooks. I perma-blinded them with nature's beauty cast by Jaheira and then cast remove magic on them, which didn't work. Remove magic was cast by a much higher-level Haer'dalis so it should've worked. Then I disease-cured one of them and it worked; removed reduced visibility as well as the thac0 penalty. BG2EE V2.6.6.0 with EET V13.4 and SCS v34.3.
  13. "Subcontracting" to Bondari in Abazigal's lair causes several days to pass but without rest so the party is tired afterward. The location this happens in allows rest so the party should be rested after Bondari returns with the gauth eyestalk.
  14. "Subcontracting" to Bondari in Abazigal's lair causes several days to pass but without rest so the party is tired afterward. The location this happens in allows rest so the party should be rested after Bondari returns with the gauth eyestalk. Edit: sorry, wrong topic, feel free to remove.
  15. The faster bears component doesn't seem to work for the mountain bears summoned by the 6th level druidic spell Conjure Animals. Looking at bear.bcs, other summoned bears are probably also affected. I remember this component working for summoned bears in older versions of SCS. BG2EEv2.6 and SCS v34.3.
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