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RobinHood70

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About RobinHood70

  • Birthday 05/01/1970

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  1. There appears to be a similar issue with Rasaad, who always leaves no matter what. I think Dorn was more like Neera, where he'd stay at the FAI if released there, but I'm a little fuzzy on details. I didn't actually look at the scripting for either, so there might be some other workaround for one or both that I didn't stumble across.
  2. I just looked at the Weidu script and the problem seems to arise from cdtweaks\dlg\depart_ee.d where the first two lines replace the EscapeArea/MoveToPoint lines with nothing. I'm not sure what the intent of that is, but it doesn't seem to be working right because Neera is definitely not in the Friendly Arm after being dismissed, nor does she stay on the map where she's dismissed. Also, NI confirms that in the save file, she's not assigned to *any* map.
  3. It does in some way because when I install that component, leaving everything else untouched, the actions for Neera's dialogue (below) lose the last line that sends her to the Friendly Arm. Same goes for the dialogue where she's already in the Friendly Arm, where she loses the MoveToPoint instruction. SetGlobal("KickedOut","LOCALS",1) SetGlobal("NEERAPARTY","GLOBAL",0) LeaveParty() EscapeAreaMove("AR2301",755,390,SW)
  4. The specific BCS section that I believe is causing the trouble is: IF !IfValidForPartyDialog("NEERA") // Neera Global("NEERA_START","GLOBAL",1) Global("NEERAPARTY","GLOBAL",0) !AreaCheck("AR2301") // Friendly Arm Inn, ground floor (Bentley Mirrorshade, Khalid, Jaheira) !AreaCheck("OH2010") // Neera - Adoy's Enclave, interior THEN RESPONSE #100 SetDialog("NEERAP") EscapeArea() END
  5. Using the "Send BioWare NPCs to an Inn" option, I asked Neera to leave immediately after obtaining her. Instead of heading to the Friendly Arm Inn, like the normal dialogue scripts would have her do, she just does a LeaveParty() and that's it. What I think is happening after that is that her BCS takes over, making her do an EscapeArea(). That effectively removes her from the game permanently since you can't interact with her while she's escaping the area and she has nowhere specific to go to. You can seemingly work around the problem by removing her while you're in the Friendly Arm, in which case the BCS condition falls through and she doesn't try to escape the area.
  6. I just encountered this same issue with my 4/3 Fighter/Mage and, like dedaZika, I narrowed it down to the Enforce PnP... option. Is there any workaround or fix for it? For now, I've simply disabled that rule, removed the invisi-kit and manually reset that character's spell count. Also, whenever I level up with that option enabled, regardless of which level, that character recites Imoen's line "Then I guess I'll talk to you in your sleep." and there's a mini-explosion of some kind near the character. I don't recall off-hand if it was only that character or if it was anytime anyone levelled up. Again, with the option disabled, that behaviour goes away.
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