Jump to content

James Harrison

Members
  • Posts

    15
  • Joined

  • Last visited

About James Harrison

James Harrison's Achievements

  1. Ok - Few! Having read that an over abundance of scrolls was a potential issue and then finding 11 straight of the bat we were worried :-) But I am glad it is not an oversite ... Horray, not restarting again for us! thank you Wisp As for taking a 2nd level scroll from him - probably a good idea; its an extra 100 early gold (or wining a fight easily); given that he doesnt try and cast his scrolls when he is out of spells it's just bonus for the party.
  2. (other Mod's are BG Tweakpack, Rogues rebalancing, SCS, Wizard slayer rebalancing and aTweaks,. Additionally if it is reasonable to have found 11 scrolls at the Friendly Arm in then that is fine! It might just be how the randomisation cookie has crumbled)
  3. Hi Wisp, O.k. so we've up and running - but I can confirm the scroll issue - we have only got to the Friendly Arm in and we are Awash with scrolls - the mage had 7, the hobgoblins have some and the chests contain them; Could this be tweaked your end easily? We are early enough in the game that we could restart. Wands are not an issue however I wondered if it was another mod, but Cannot find any reference to increasing scroll stacks in our others. Thanks anyway! God bless, james (@Wisp In case this helps you find the message )
  4. I'm now worried I have Done something wrong! Check Well there was no fl#removeditems.2da file - I assume this was because I ran the mod with option one; generating in game in candlekeep. Neither time during instillation did it ask! (on my computer or on matt's) But it is installed on both So I expect we will get different randomisations... My plan is to assume I should have used option 3 (Static install)... going to un-install and try again :-P Yep! silly me didn't click we needed option 3! Doh! Thanks
  5. Well as we haven't started yet there is no problem ... <Hum I have put scripts (two .CRE files in overide) for Dortea (and her companion senjack) to drop the items they carry - notably the elven chain... I'll assume this will interact fine with that.> Random ahoy! And thanks again for being so wonderfully whispatious and a amazing!
  6. Thank you so much! It will be good to play with it - I will see if Matt wants lots of wands, or if we will just wait till we get to BG2 EE. We might just install some of the non-universal randomisation (like a different tome in durlags tower) using the above fix: and it's excellent you told it to me as I have a steam version and Matt has a Beamdog version - we can't just copy the entire game over! But all our other mod's are synchronised. Thanks so much (again) you've been really helpful with all you advice (in all the many topics!), and we're looking forward to starting this weekend.
  7. Hi Wisp... It seems a lot of my questions end up coming your way! Ok so two (or three) questions: 1) Does item randomiser work multi-player? I can easily see it not working! If it does work would you install it on both computers as usual? 2) Has the issue mentioned above (with the very high amount of wands turning up) been changed in the Dev version? Thanks again james
  8. Keep up the good work :-) Looking forward to seeing this work in EE and EE2
×
×
  • Create New...