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Raduziel

Modders
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About Raduziel

  • Birthday 07/25/1988

Profile Information

  • Gender
    Male
  • Location
    Rio de Janeiro, Brazil
  • Mods Worked On
    Deities of Faerûn

    I Hate Undead

    Hephernaan BG2 (consultant for the NPC's kit)

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Raduziel's Achievements

  1. Not a choice exactly. It happens because of how SR changes the spells. Long story short, for a mod to be compatible with SR, the way I see, it needs to be built from the scratch with SR in mind. There is a way that SR could have been built that would make it more cross-modding friendly IMHO (the same way DoF alters its spells) but I understand that it is an old project. It is pretty technical and there's no right or wrong in this.
  2. AFAIK it's either one or another. Let me know how your experience was.
  3. I don't remember an Ur Priest and I don't remember removing any kit from DoF. You can't, DoF follow AD&D rules to the book - literally. It allows you to dual-class into a wizard later. You can use another mod to allow human to multiclass but IDK how it would interact with DoF. @Connelly So far I have no reply from the author of the new NPC, so DoF is not available for Cassia for this reason. I'm still willing to do it, though.
  4. @Arvendor are you the author of Cassia? If so, can I build the component for DoF?
  5. Thanks for letting me know. I'm banned from Beamdog's forum so I need someone to get in touch with the mod's author in my behalf to see if I can add this component to DoF. Cheers
  6. Version 1.9.8.2 is up with Haela's new version and the aforementioned bug fix. @Trouveur80FYI.
  7. Thank you for pointing it out and thanks @kjeron for enlightening me I made a complete check across all the files to make sure this sort of issue won't happen to any other kit. I'll upload a new version ASAP addressing this matter, I'll just try to see Helga's MC component before.
  8. I was checking the code and Sune already has its projectiles installed as Mask is, so the problem of the file existing should be addressed BUT removing manually the files (IDPRO255 and IDPRO407) from the override folder did the trick. I think I'll remove the check for the file's existence. Long story short: @Frenzgyn removing the aforementioned files from the Override folder should do the trick. Cheers.
  9. So probably the workaround we built for Mask should do the trick. I'll take a look when I get home If it's not the case I'm lost in the woods (and I'm pretty sure I'm installing over a fresh install). Will try though. Thanks for jumping in, @kjeron
  10. That seems doable. Will work on it tomorrow while I try another thing with the projectile issue aforementioned
  11. Now let's see what it is about... Edit: I'm lost about this one, to be honest. I have the PRO file that is chocking the install inside Lib\Spheres\Import\Common The code should be installing this properly: ACTION_IF !FILE_EXISTS_IN_GAME ~IDPRO255.PRO~ BEGIN ADD_PROJECTILE ~DeitiesofFaerun/Lib/Spheres/Import/Common/IDPRO255.PRO~ END ELSE BEGIN OUTER_SPRINT file ~IDPRO255~ COPY_EXISTING ~PROJECTL.IDS~ override REPLACE_EVALUATE ~[%WNL%^]\(0x[0-9A-F]+\|[0-9]+\)[ %TAB%]+%file%[ %TAB%%WNL%$]~ BEGIN SET EVAL ~%file%~ = (~%MATCH1%~ +1) END ~%MATCH0%~ BUT_ONLY END However, this piece of the code appears to be doing nothing at all. I'm open to suggestions, fellow members of this forum.
  12. Version 3.8.3 is up hopefully solving the appointed issues (I haven't mod in ages!). Thanks, everyone, especially @Dan_P
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