The Divine Remix aims to rebalance and change several aspects of divine-magic-using classes, such as clerics, paladins, druids, and rangers. Version 8, a beta release, is a major overhaul and restructuring of the mod. Notably, the sphere system has been moved into a stand-alone component, the code has been modrnized to interact better with other mods, and the mod has been updated to work on the EE series of games.
The v8 changelog:
- Major, major rewrite
- Sphere system broken out and made optional
- Non-sphere versions of cleric kits created
- IWDEE/BGEE/BGIIEE compatibility
- Typos
- Due to extensive text changes, the Polish and Czech translations have been withdrawn until they can be updated
- Kitting creatures now accounts for priests in the BG part of the game; better checks also means no more install failures during the kitting process
- Imported IWD spells have been withdrawn; go install IWDification instead
- New spells broken into their own component, and given the option to install with or without overwriting similar spells from other mods
- Kit remover cleaned up
- Implemented better checks for high level abilities and holy symbols, mainly to better account for the variety of platforms now available
- Fixed the kit.ids patching
- Kitted clerics in IWDEE will have a kit-specific biography
- Kitted clerics in EE games now have the default colors of their faith
- Battleguards of Tempus will receive additional attacks for weapon specialization per warrior classes, but only on EE games