jastey Posted March 28, 2017 Share Posted March 28, 2017 Gavin for BG2Author: berelindeGavin is an NPC mod for Baldur's Gate II, the BG2 portion of BGT, BGII:EE, and (the BG2 portion of) EET. He is a Morninglord of Lathander and can be found in the Temple of Ilmater on the roof of the Copper Coronet in the Slums. The mod is the continuation of the Gavin BG1 mod. Version v21 introduces the BGII:EE as well as EET versions. Changes for v21: typo correctionsincluded hotfix for b!aley.are. The area no longer crashes during nightcorrected the description of the Brown Mold Oil item and usage when createdcorrected the possible instances when Gavin's "aftermath" talk triggered before the "complain about not going to Temple district" talks when he went there aloneRing detection in ID now works also if the ring is not in Player1's inventoryfixed PID triggers if player uses Keldorn or HaerDalis to talk to Gavinimproved the "Gavin objects to the use of the Silver Dragon eggs in case another mod also did thatfixed "endless curing by engagement ring" exploitcorrected misspelled "GLOABAL" in dialogue/b!talks.dremoved portraits with unclear copyright statuscorrected setting of "B!GavFirstTime" in two instances in b!talks.d(ToB) fixed stuttering/breaking "Chinchilla" dialogue and FINSOL01 interjections(ToB) Fate spirit now gives the right spawn choices depending on PC's gender and stats(ToB) Gavin no longer hits on no-romance PCs (also in PID)(ToB) fixed wrong epilogue for "god, not romanced"(ToB) fixed a wrong transition in a LTEE-version addedEET-version added(BGII:EE, EET) added silent romance kills for Dorn, Rasaad, Hexxat(BGII:EE, EET) added reply options to Dorn's, Rasaad's, and Hexxat's romance to end them with respect to an (BG1) engagement with Gavin(BGII:EE, EET) set flag 22 for all Gavin .cres (b!gav08.cre, b!gav13.cre)(BGII:EE, EET) disabled all fixes and ids patches(crossmod) added compatibility with Skip Chateau Irenicus(crossmod) corrected reaction to Chanelle encounter (RE)(crossmod) moved master Siman a bit away from Aurora in the area(internal) deleted unused files from mod folder(internal) handling of audio files via HANDLE_AUDIO(internal) included tilesets as tis and removed all tisunpack instances(internal) traify-ing of the whole mod. journal entries are in journal-gavin_bg2.tra(internal) "MKDIR ~portraits~" from tp2 removed(internal) corrected kit.ids patching using [ %TAB%]note in the readme that the mod depends on oggdec for linuxreadme: link to modmerge for EEUpdated installer to WeiDU v240 Learn more about the mod View the Readme Visit the Forum Download the mod Link to comment
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