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New v8 Beta Version of The Divine Remix Available


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#46 Mike1072

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Posted 10 September 2016 - 02:55 AM

That shouldn't matter:
 
subtledoctor can fork Ardanis repo, clone it locally to his MAC, delete all files (commit "cleanup"), put all files from this file http://gibberlings3....ds&showfile=706 into repository (commit "version 8 BETA"), implement his fixes, Big world Fixpack fixes and you new one and finally push it. Later he can transfer repository to https://github.com/CamDawg or https://github.com/Gibberlings3/.
 
What matters is that it doesn't involve all additional work to create "gibberlings3" release and we can have fixed version instantly, not after x months. Now, since there is someone who can fix mod directly, I'm not gonna put 2x more time into creating patches for Big world Fixapck only to remove them two days after.
 
Make it happen  :beer:


Please don't do that. It violates the policy we have in place for hosting G3 mods on GitHub and it would also be a mess to sort out later. Ardanis' repo started at v7 and its commits were planned for a v8 that was never finished; CamDawg's v8 is something completely different.

#47 Jarno Mikkola

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Posted 10 September 2016 - 03:33 AM

Please don't do that.

In case you missed the fact... ALIENQuake asks you & subtledoctor to do things to allow this to happen(aka bring the Divine Remix to GitHub's Gibberlings3 pages), not that he would do a thing. So are you asking him not to ask you to do this ?
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#48 Mike1072

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Posted 10 September 2016 - 06:09 AM

Alien was suggesting that subtledoctor do that; I was suggesting that subtledoctor not do that.

#49 subtledoctor

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Posted 10 September 2016 - 07:14 AM

Don't worry, I won't do anything that isn't explicitly blessed. Or, if I do (as I have with SCS) then I will happily undo it immediately.

(My SCS version is hosted on Dropbox, where it is super easy to eliminate the download link. GitHub is much more... indelible. So I would be much, much more cautious about posting anything there without extremely explicit permission. See my fork of Refinements, as an example.)

Faiths & Powers: Spell spheres and kit pack for priests and paladins
Might & Guile: Tweaks and kits for warriors and rogues
Scales of Balance: Game tweaks and rule overhauls
NPC_EE: More options for NPCs in BGEE, SoD, & BG2EE


#50 Zaghoul

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Posted 22 March 2017 - 03:42 AM

DRV8 on BGEE &SoD v2.3.

 

I only have oozemaster added, no new spells or sphere system.

Everything works great on the kit except his immunity to acid can be dispelled by friend and foe alike, it never returns. Immunity to poison is not affected.

any ideas?



#51 Zaghoul

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Posted 01 July 2017 - 09:16 PM

DRV8 on BGEE &SoD v2.3.

 

I only have oozemaster added, no new spells or sphere system.

Everything works great on the kit except his immunity to acid can be dispelled by friend and foe alike, it never returns. Immunity to poison is not affected.

any ideas?

Bump



#52 ALIENQuake

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Posted 02 July 2017 - 02:07 AM

Divine Remix is abandoned, use https://forums.beamd...spell-tweaks/p1


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#53 subtledoctor

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Posted 03 July 2017 - 05:15 AM

I think what I'll try to do, is to include a bunch of hotfixes for DR in Faiths & Powers.  "Abandoned" or not, this mod has a bunch of great stuff and I'd rather make sure people can use DR and FnP together, rather than remake stuff that is already here.

 

That said, are the current DR bugs (like dispellable Oozemaster immunity) collected somewhere?  I'll look through the forums and see what I can find, but if anyone is experiencing any right now that need addressing, maybe re-post them, or PM them to me.

 

In fact I'll post one myself, which cannot be addressed by a hotfix:

 

The component "Install New Spells," with two subcomponents, can be buggy on the EEs. When I used the "don't overwrite" subcomponent it caused me problems with later mods.  Maybe one of the G3 folks can gate that away for EE 2.0 games...


Faiths & Powers: Spell spheres and kit pack for priests and paladins
Might & Guile: Tweaks and kits for warriors and rogues
Scales of Balance: Game tweaks and rule overhauls
NPC_EE: More options for NPCs in BGEE, SoD, & BG2EE


#54 lynx

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Posted 03 July 2017 - 05:40 AM

Plus the fact that DR works on non-enhanced games.


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#55 subtledoctor

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Posted 12 July 2017 - 09:28 AM

Okay, here is a little hotfix mod for DRv8b which fixes most or all of the bugs I've seen reported about the DRv8 kits:

1) Problems in the Ogma, Cyric, Red Knight, Corellon and others' clab tables;  

2) One of the Oozemaster's immunities being dispellable

3) the Nightcloak of Shar's Darkbolt ability being messed up.

 

This does not touch the code for the sphere system, because just understanding it would be a whole huge project.

 

TO USE THIS:

 

Simply install it like any other mod, immediately after installing DRv8.  If you use BWS, I think you can 'pause' the BWS installer to do this.

 

Cheers.

Attached Files


Faiths & Powers: Spell spheres and kit pack for priests and paladins
Might & Guile: Tweaks and kits for warriors and rogues
Scales of Balance: Game tweaks and rule overhauls
NPC_EE: More options for NPCs in BGEE, SoD, & BG2EE


#56 Brokenkatana

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Posted 10 August 2017 - 12:02 PM

Does anyone know how the Forest Runner's inspire ability is suppose to work? I imagined there would be a button to push, but I don't see one and never got an error message when installing. I tried it with and without the sphere system. Broken code perhaps? I'm also fairly sure the +5% stealth wasn't adding either. 



#57 Zaghoul

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Posted 14 August 2017 - 11:20 PM

I think what I'll try to do, is to include a bunch of hotfixes for DR in Faiths & Powers.  "Abandoned" or not, this mod has a bunch of great stuff and I'd rather make sure people can use DR and FnP together, rather than remake stuff that is already here.

 

That said, are the current DR bugs (like dispellable Oozemaster immunity) collected somewhere?  I'll look through the forums and see what I can find, but if anyone is experiencing any right now that need addressing, maybe re-post them, or PM them to me.

 

In fact I'll post one myself, which cannot be addressed by a hotfix:

 

The component "Install New Spells," with two subcomponents, can be buggy on the EEs. When I used the "don't overwrite" subcomponent it caused me problems with later mods.  Maybe one of the G3 folks can gate that away for EE 2.0 games...

 

Another two to add, after the hotfix. Feralan's feral rage adds the +15hp as it should but when it ends, another 15hp is removed in addition. Essentially a 30hp drop total at the end of rage instead of just 15.

 

Priest of Kossuth does not receive Sunfire at 1st lvl.





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