Freelance Cynic Posted September 19, 2007 Share Posted September 19, 2007 Tested on a clean EasyTutu install with no other mods. Simply start a new game and go get Imoen. She'll be a standard thief with no changes. Minsc & Edwin are working fine. Link to comment
Freelance Cynic Posted September 19, 2007 Author Share Posted September 19, 2007 Ok. In NPCKit.tp2: ACTION_IF FILE_EXISTS_IN_GAME ~_imoen2.bcs~ THEN BEGIN // tutu EXTEND_BOTTOM ~_imoen2.bcs~ ~NPCKit/baf/adventurer.baf~ END In fact, _imoen2.bcs doesn't exist in a Tutu install and ACTION_IF FILE_EXISTS_IN_GAME should check for _imoen.bcs instead. In addition, this code: COPY ~NPCKit/spl/title.spl~ ~override/ikitimo1.spl~ SAY 0x9e @140004 will call Imoen a Mage/Aventurer, even if she isn't dual classed. There should be a check to make sure that is the case, but my mad mod skilz being non-existant, I'll have to leave that one to someone else. Link to comment
CamDawg Posted January 7, 2008 Share Posted January 7, 2008 Thanks for the bug reports, and sorry it took so long to get out a new version. These should all be fixed for v2. Link to comment
Guest Guest Posted November 26, 2009 Share Posted November 26, 2009 Go figure; I had the opposite problem. My Easytutu install DID have _imoen2.bcs as Imoen's override script; since the tp2's been changed now in the lastest version of NPCKits to append _imoen.bcs, it did not take effect for my install until I manually changed the tp2 to append _imoen2.bcs, reinstalled, and let the script run again for a new game.... I did have easytutuNPCkit installed (though I got rid of the swashbuckler kit for Imoen in lieu of the more fitting Adventurer kit); is it possible this or some other mod introduces _imoen2.bcs and makes it her default override script, whereas a plain Easytutu setup without the NPCkit mod wouldn't have such? I don't suppose anyone's got a fresh install of Easytutu getting started so they can look at their override contents and tell us. Link to comment
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