Jump to content

DavidW

Gibberlings
  • Posts

    7,981
  • Joined

  • Last visited

7 Followers

About DavidW

Profile Information

  • Gender
    Male
  • Mods Worked On
    Sword Coast Stratagems
    Wheels of Prophecy
    Icewind Dale in BG2 (now incorporated into Icewind Dale: Enhanced Edition)
    Talents of Faerun
    Ascension v2.0
    IWDification
    BG2 Fixpack
    Unfinished Business

Recent Profile Visitors

67,757 profile views

DavidW's Achievements

  1. These are all fixed locally and should be in beta 11. That's working as intended, but the documentation could be clearer: I've tweaked it. This is working as intended but I agree it needs some tweaking. Currently it's entirely based on matching the to-hit/damage numbers - Jaheira has strength 15 in the unmodded game, which grants no bonus to hit or damage, so she gets adjusted to the highest score in the new system that does that. I didn't think carefully enough about carrying capacity and item strength requirements - will consider. At the moment I'm not supporting the improved record screen, only the baseline LEUI mod.
  2. I suspect the author is right that it doesn't much matter and that putting it after SCS is simpler. You might find some minor weirdness with the SCS components that tie hit points to the difficulty slider.
  3. Can reproduce. To hotfix, drop the attached file into stratagems/sfo2e/lua before installing. ui_detect_class_kit.tph
  4. With druids and rangers, it's not so much that they have supplies, it's that the character is a nature-oriented person who can easily restock them.
  5. Now that's weird. I do a clean install check whenever I release a new version. Militant wizard is installed fine on my system. I'll try looking further.
  6. Check the readme, it's pretty detailed on what the spell tweaks are.
  7. Great, much appreciated! I'm keen to fix this if it can be pinned down, it looks like a special case of some more general logic issue.
  8. I can't reproduce this on a clean install, so I assume this is a compatibility issue in the large modstack you have. I will have a look when I have a chance but I'm afraid compatibility issues, especially ones where I don't know the particular mod causing the issue, are taking a back seat to bugfixing in the core mod right now, so it might be a while.
  9. This bug in SCS v35.13 was also present in ToF beta 10. So far as I know it only affects Dragonspear UI++, which ToF doesn't officially support anyway at present, but since in any case I only released beta 10 a couple of hours ago, I've rereleased it with the bug fixed.
  10. A cosmetic bug on the Dragonspear UI++ UI mod crept into v35.13, and might affect other UI mods. Since I've just released anyway (so can risk updating without doing install checks) I'll bump up to 35.15. Again, you can probably skip this one if you've got a working 35.13 or 35.14 install and you're not using the Dragonspear UI++ mod (though I don't promise some cosmetic issue won't have crept into other UIs.) Changelog: Fixed a side-effect of the odd-symbol removal that was blanking some lines on the Dragonspear UI++ menu and *possibly* on other UIs too.
×
×
  • Create New...